
Introduction
Technology Mission
Statement
Computer Literacy Generalities,
K-8
General Goals
General Technology
Competencies
Technology
Integration Statement
Technology Acceptable
Use Policy
Internet Acceptable Use Policy
(AUP)
Internet Acceptable
Use Agreement
Technology Proficiency Goals/Software Applications
Grade K
Grade 1
Grade 2
Grade 3
Grade 4
Grade 5
Middle School Statement
Grade 6
Grade 7
Grade 8
Software Scope & Sequence
Glossary of Technology Terms
Staff Development
Hardware Support
Software Reviewing
Funding
Conclusion
This curriculum guide is written to assist teachers in the use of computer technology in education at St. Peter’s Lutheran School. It is not all-inclusive, as technology is ever-evolving with the rapid advances that are so difficult to keep pace with. The above meaning of "assist" means to provide a set of guidelines not only in a general sense for the school as a whole, but also for each grade level.
Proficiencies are learner outcomes or objectives. These will be listed for each grade level. General guidelines will be included as well, as not all computer learning is directly connected with curriculum area. It is recommended that each teacher personalize the contents of this guide to meet the needs of the students whom they are serving, but also for future improvements and changes to the guide.
Teachers: Please make notes of strengths and weaknesses, as the guide will be evaluated annually. Positive comments and criticisms allow the committee to further refine this document to be the most useful for teachers, students, and others who use it.
God has blessed St. Peter’s in various ways. We hope and pray that this guide will be of most benefit and will provide further blessings by:
2) providing for an on-going assessment of technology needs.
We must anticipate the future needs of our church and
society and prepare our students to be productive citizens. St. Peter’s
Lutheran Church and School has made a commitment to provide the best education
possible for all our students. We are thus preparing them to be active
participants and witnesses in the world He has provided for each of us.
St. Peter’s Lutheran School integrates computer instruction into its curriculum as a tool to facilitate teaching and learning, enabling teachers to provide a meaningful education and developing students who excel in a technological society.
Primary (Grades K, 1, 2)
The purpose of using computers at the primary level is to develop an awareness of and to become comfortable with the use of computers.
Intermediate (Grades 3, 4, 5)
The purpose of using computers at the intermediate level is to reinforce skills taught at the primary level and to introduce the skills needed to communicate and apply technology to other areas.
Middle Level (Grades 6, 7, 8)
The purpose of using computers at the middle school level is to develop the skills needed to apply technology in order to solve problems, gain access to information, and to creatively express oneself.
Technology provides a means of making the educational process more efficient. It provides a tool to make students more productive. It provides teachers with an additional method of instruction. It is also vital to the adequate preparation of students to today’s workforce. Students who have not learned to interact and adjust to technology will be at a disadvantage. Therefore, St. Peter’s Lutheran School sees the need to:
As a graduate of St. Peter’s Lutheran School, a student should develop the following technology competencies:
St. Peter’s Lutheran School follows the philosophy of integrating the use of the computer into the rest of the curriculum whenever possible. When integrating correctly, instructional software can be a valuable extension to classroom learning or critical practice for those who need it. We view our technology curriculum as being integrated into all other aspects of the educational process.
The hardware, infrastructure, and training portions of our "technology plan" provide the foundation for the real use of technology. These items are necessary if technology is going to be integrated into the educational environment. Adequate computer hardware is necessary to utilize the productivity and instructional software as well as to access electronic sources of information. An adequate computer network is necessary to allow broad communication, the sharing of data, and the efficient distribution of software. An Internet connection is necessary to expand the reach of our network and to provide access to a tremendous store of information and resources. Modems and telephone line hook-ups provide the opportunity to extend the learning environment directly into the home and expand the availability of student instruction. Teachers should have input in the selection process for both hardware and software. The training component allows teachers and students utilization of the technology that is currently available and that will be available in the future. Expanded software selections both in the computer center and in the classrooms will allow for true integration to be put into practice each day.
A wide variety of high quality software can be utilized to meet classroom instructional goals. Teachers should have the opportunity to move beyond their present level of technology usage to the next level and beyond. As a result of integrating technology into the curriculum we anticipate improved student achievement and the development of students who are proficient users of technology.
St. Peter’s Lutheran School believes that technology will be an important aspect of every student’s life. Opportunities should be presented to use these tools as a part of their education. In a cooperative effort with the Bartholomew Consolidated School Corporation (BCSC), our school and its teachers and students will have access to the Internet and educational software. Teachers and students will be encouraged to use the Internet for research, information, and other learning opportunities. Students accessing the Internet must comply with the attached Acceptable Use Policy. This policy and parent notification is used to provide the guidelines for and the monitoring of student activities involving the computer technology.
Computer use is a privilege. Students maintain that privilege by complying with the computer use guidelines. Using a computer in an appropriate way allows a student to retain the use privileges of our school computer network and continue his or her advancement into the world of technology.
Inappropriate computer use is defined as, but not limited to: 1) attempting to gain unauthorized access to system files to corrupt them, 2) using the system to engage in an illegal act, 3) accessing material that is profane or obscene or discriminates towards other people, 4) participating in chain letters, or 5) participating in illegal sales. These inappropriate use acts are not acceptable and will result in a cancellation of privileges.
The following points of technology etiquette should be adhered to:
Consequences for violations of the Acceptable Use Policy may include, but are not limited to:
Parent Notification
St. Peter’s Lutheran School is pleased to offer its students access to the Internet. The Internet is an electronic highway connecting hundreds of thousands of computers and millions of individual users all over the world via the World Wide Web. This computer technology will help propel our schools through the communication age by allowing students and staff to access and use resources from distant computers. It will help students and teachers to communicate and collaborate with other individuals and groups around the world, and will significantly expand their available information base. The Internet is a tool for life learning.
Families should be aware that some material accessible via the Internet might contain some items that are illegal, defamatory, inaccurate, or potentially harmful. In addition, it is possible to purchase certain goods or services via the Internet, which could result in unwanted financial obligations for which a student’s parent or guardian would be liable. We as Christians need to guard against improper use and instead be witnesses and to share our faith by proper use of these resources.
While it is St. Peter’s intent to make Internet access available in order to further educational goals and objectives, students may find ways to access other material as well. Even though St. Peter’s institutes technical methods or systems to regulate students’ Internet access, those methods will not guarantee compliance with the St. Peter’s Acceptable Use Policy. That notwithstanding, St. Peter’s believes that the benefits to students of access to the Internet exceed any disadvantages. Ultimately, however, parents and guardians of minors are responsible for setting and conveying the standards that their children should follow when using media and information sources. Teachers at St. Peter’s will guide students to Christian standards in Internet usage. Parents and guardians may use the option of requesting for their children alternate activities not requiring Internet use.
The student and his or her parent or legal guardian must sign the attached Internet Acceptable Use Agreement prior to using the Internet resources in the school. This document will be kept on file at St. Peter’s Lutheran School.
STUDENT
I understand and will abide by the St. Peter’s Lutheran School Internet Acceptable Use Policy. I further understand that any violation of the regulations above is unethical and may constitute a criminal offense. Should I commit any violation, I know that my computer use may be limited or denied, Internet access privileges may be revoked, school disciplinary action may be taken, and/or appropriate legal action may be taken.
Student Name (please print): ________________________________________
User Signature: ________________________________________
Date: __________________________
PARENT OR GUARDIAN
As the parent or guardian of this student, I have read the Internet Acceptable Use Policy, and I give consent to my child’s access to the Internet as follows:
I certify that the information on this form is correct.
Parent Name (please print): ________________________________________
Signature: ________________________________________
Date: __________________________
Basic Operations and Concepts/Proficiencies
Classroom Connections
Social and Ethical Issues
Available Software
| Resource & Reference | Encarta 99, by Microsoft |
| Language Arts | Accelerated Reader, by Advantage Learning Systems |
| Reader Rabbit 1, by The Learning Company | |
| Reader Rabbit Interactive Reading Journey, by The Learning Company | |
| Math Skills | Math Rabbit, by The Learning Company |
| Math Workshop, by Broderbund | |
| Science & Critical Thinking | Thinkin’ Things Collection, by Edmark |
| Art | Windows 95 accessories art program, by Microsoft |
Recommended Software
| Resource &Reference | Encarta 99, by Microsoft |
| Language Arts | "Just Grandma and Me" |
| "The New Kid on the Block" | |
| "The Tortoise and the Hare": Living Books, by Broderbund | |
| "Tale of Peter Rabbit" | |
| "Aesop’s Fables": Kids Can Read Series, by Discis Knowledge Research | |
| Storybook Weaver, by EdMark | |
| Wiggleworks, by Scholastic | |
| Math Skills | Millie’s Math House, by Broderbund |
| Math Rabbit, by The Learning Company | |
| Science & Critical Thinking | Sammy’s Science House, by EdMark |
| Social Studies | Timeliner, by Tom Snyder Productions |
| Art | Kidpix Studio, by Broderbund |
Basic Operations and Concepts/Proficiencies
Classroom Connections
Social and Ethical Issues
Available Software
| Keyboarding | |
| Resource &Reference | Encarta 99, by Microsoft |
| Internet | |
| Creative Writing Tools | Student Writing Center, by The Learning Company |
| Language Arts | Accelerated Reader, by Advantage Learning Systems |
| Reader Rabbit 1, by The Learning Company | |
| Reader Rabbit 2, by The Learning Company | |
| Reader Rabbit Interactive Reading Journey, by The Learning Company | |
| Word Munchers Deluxe, by The Learning Company | |
| Math Skills | Math Rabbit, by The Learning Company |
| Turbo Math Facts, by Forest Technologies/Nordic | |
| Treasure Math Storm, by The Learning Company | |
| Math Workshop, by Broderbund | |
| Science & Critical Thinking | Thinkin’ Things Collection, by Edmark |
| Art | Windows 95 accessories art program, by Microsoft |
Recommended Software
| Keyboarding | |
| Resource & Reference | |
| Creative Writing Tools | |
| Language Arts | Wiggleworks, by Scholastic |
| "Tale of Peter Rabbit" | |
| "Aesop’s Fables": Kids Can Read Series by Discis Knowledge Research | |
| "Just Grandma and Me" | |
| "The New Kid on the Block" | |
| "The Tortoise and the Hare": Living Books, by Broderbund | |
| Spell-It 3, by Davidson & Associates | |
| Storybook Weaver, by EdMark | |
| Math Skills | Millie’s Math House, by Broderbund |
| Science & Critical Thinking | Science Blaster Jr., by Davidson & Associates |
| Social Studies | Timeliner, by Tom Snyder Productions |
| Art | Kidpix Studio, by Broderbund |
| Music Presentation | Hyperstudio, by Roger Wagner Publishing, Inc. |
| Communication | Class E-mail account (with teacher assistance) |
Basic Operations and Concepts/Proficiencies
Classroom Connections
Social and Ethical Issues
Available Software
| Keyboarding | Type to Learn, by Sunburst |
| Resource & Reference | Encarta 99, by Microsoft |
| Ultimate Children’s Encyclopedia, by The Learning Company | |
| Internet | |
| Creative Writing Tools | Student Writing Center, by The Learning Company |
| Ultimate Writing and Creativity Center, by The Learning Company | |
| Language Arts | Accelerated Reader, by Advantage Learning Systems |
| Reader Rabbit 2, by The Learning Company | |
| Reader Rabbit 3, by The Learning Company | |
| Word Munchers Deluxe, by The Learning Company | |
| Super Solvers Spellbound, by The Learning Company | |
| Math Skills | Math Rabbit, by The Learning Company |
| Turbo Math Facts, by Forest Technologies/Nordic | |
| Treasure Math Storm, by The Learning Company | |
| Math Munchers Deluxe, by The Learning Company | |
| Math Workshop, by Broderbund | |
| Science & Critical Thinking | Thinkin’ Things Collection, by Edmark |
| Art | Windows 95 accessories art program, by Microsoft |
Recommended Software
| Keyboarding | |
| Resource &Reference | |
| Creative Writing Tools | |
| Language Arts | Interactive Reading Journey 2, by The Learning Company |
| "Tale of Peter Rabbit," | |
| "Aesop’s Fables": Kids Can Read Series by Discis Knowledge Research | |
| Spell-It 3, by Davidson & Associates | |
| Word Capture, by Heartsoft | |
| Storybook Weaver, by EdMark | |
| Math Skills | |
| Science & Critical Thinking | The Animals, by San Diego Zoo and Software Toolworks |
| Social Studies | Timeliner, by Tom Snyder Productions |
| See the USA, by Compu-Teach | |
| Art | Kidpix Studio, by Broderbund |
| Music | Music Ace, by Harmonic Vision |
| Presentation | Hyperstudio, by Roger Wagner Publishing, Inc. |
| Web Authoring | |
| Communication | Class E-mail account (with teacher assistance) |
Basic Operations and Concepts/Proficiencies
Classroom Connections
Social and Ethical Issues
Available Software
| Keyboarding | Type to Learn, by Sunburst |
| Resource & Reference | Encarta, by Microsoft |
| Ultimate Children’s Encyclopedia, by The Learning Company | |
| Internet | |
| Creative Writing Tools | Student Writing Center, by The Learning Company |
| Ultimate Writing and Creativity Center, by The Learning Company | |
| Language Arts | Accelerated Reader, by Advantage Learning Systems |
| Reader Rabbit 2, by The Learning Company | |
| Reader Rabbit 3, by The Learning Company | |
| Word Munchers Deluxe, by The Learning Company | |
| Super Solvers Spellbound, by The Learning Company | |
| Math Skills | Turbo Math Facts, by Forest Technologies/Nordic |
| Treasure Math Storm, by The Learning Company | |
| Math Munchers Deluxe, by The Learning Company | |
| Math Workshop, by Broderbund | |
| Number Munchers Deluxe, by The Learning Company | |
| Super Solvers Outnumbered, by The Learning Company | |
| Science & Critical Thinking | Super Solvers Gizmos and Gadgets, by The Learning Company |
| Super Munchers Deluxe, by The Learning Company | |
| Thinkin’ Things Collection, by Edmark | |
| Trivia Munchers Deluxe, by The Learning Company | |
| Social Studies | Where in the USA is Carmen Sandiego, by Broderbund |
| Art | Windows 95 accessories art program, by Microsoft |
Recommended Software
| Keyboarding | |
| Resource & Reference | |
| Creative Writing Tools | Printshop Premier Edition, by Broderbund |
| Language Arts | Smart Books, by Scholastic |
| Word Attack Plus, by Davidson & Associates | |
| Essential Punctuation, by Gamco | |
| Storybook Weaver, by EdMark | |
| Math Skills | Math Blasters: In Search of Spot, by Davidson & Associates |
| Science & Critical Thinking | The Animals, by San Diego Zoo and Software Toolworks |
| All About Simple Machines, by Ventura Education | |
| Magic School Bus, by Microsoft | |
| Social Studies | Timeliner, by Tom Snyder Productions |
| PC USA, by Broderbund | |
| PC Globe, by Broderbund | |
| Art | Kidpix Studio, by Broderbund |
| Music | Music Ace, by Harmonic Vision |
| Presentation | Hyperstudio, by Roger Wagner Publishing, Inc. |
| Web Authoring | |
| Communication | Class e-mail account (with teacher assistance) |
Basic Operations and Concepts/Proficiencies
Classroom Connections
Social and Ethical Issues
Available Software
| Keyboarding | Type to Learn, by Sunburst |
| Resource &Reference | Encarta 99, by Microsoft |
| Ultimate Children’s Encyclopedia, by The Learning Company | |
| Internet | |
| Creative Writing Tools | Student Writing Center, by The Learning Company |
| Ultimate Writing and Creativity Center, by The Learning Company | |
| Word, by Microsoft | |
| Language Arts | Accelerated Reader, by Advantage Learning Systems |
| Reader Rabbit 3, by The Learning Company | |
| Word Munchers Deluxe, by The Learning Company | |
| Super Solvers Spellbound, by The Learning Company | |
| Math Skills | Turbo Math Facts, by Forest Technologies/Nordic |
| Math Munchers Deluxe, by The Learning Company | |
| Math Workshop, by Broderbund | |
| Number Munchers Deluxe, by The Learning Company | |
| Super Solvers Outnumbered, by The Learning Company | |
| Excel, by Microsoft | |
| Access, by Microsoft | |
| Science & Critical Thinking | Super Solvers Gizmos and Gadgets, by The Learning Company |
| Super Munchers Deluxe, by The Learning Company | |
| Thinkin’ Things Collection, by Edmark | |
| Trivia Munchers Deluxe, by The Learning Company | |
| Social Studies | Where in the USA is Carmen Sandiego, by Broderbund |
| Where in the World is Carmen Sandiego, by Broderbund | |
| Art | Windows 95 accessories art program, by Microsoft |
Recommended Software
| Keyboarding | |
| Resource & Reference | |
| Creative Writing Tools | Printshop Premier Edition, by Broderbund |
| Language Arts | Smart Books, by Scholastic |
| Word Attack Plus, by Davidson & Associates | |
| Essential Punctuation, by Gamco | |
| Storybook Weaver, by EdMark | |
| Math Skills | Math Blasters: In Search of Spot, by Davidson & Associates |
| The Cruncher, by Knowledge Adventure | |
| Science & Critical Thinking | The Animals, by San Diego Zoo and Software Toolworks |
| All About Simple Machines, by Ventura Education | |
| Social Studies | Timeliner, by Tom Snyder Productions |
| PC USA, by Broderbund | |
| PC Globe, by Broderbund | |
| Art | Kidpix Studio, by Broderbund |
| Music | Music Ace, by Harmonic Vision |
| Presentation | Hyperstudio, by Roger Wagner Publishing, Inc. |
| Web Authoring | |
| Communication | Class e-mail account (with teacher assistance) |
Basic Operations and Concepts/Proficiencies
Classroom Connections
Social and Ethical Issues
Available Software
| Keyboarding | Type to Learn, by Sunburst |
| Resource &Reference | Encarta 99, by Microsoft |
| Ultimate Children’s Encyclopedia, by The Learning Company | |
| Internet | |
| Creative Writing Tools | Student Writing Center, by The Learning Company |
| Ultimate Writing and Creativity Center, by The Learning Company | |
| Word, by Microsoft | |
| Language Arts | Accelerated Reader, by Advantage Learning Systems |
| Word Munchers Deluxe, by The Learning Company | |
| Super Solvers Spellbound, by The Learning Company | |
| Math Skills | Turbo Math Facts, by Forest Technologies/Nordic |
| Math Munchers Deluxe, by The Learning Company | |
| Math Workshop, by Broderbund | |
| Number Munchers Deluxe, by The Learning Company | |
| Super Solvers Outnumbered, by The Learning Company | |
| Excel, by Microsoft | |
| Access, by Microsoft | |
| Science & Critical Thinking | Super Solvers Gizmos and Gadgets, by The Learning Company |
| Super Munchers Deluxe, by The Learning Company | |
| Trivia Munchers Deluxe, by The Learning Company | |
| Social Studies | MayaQuest Trail, by MECC |
| Oregon Trail III, by MECC/The Learning Company | |
| Where in the USA is Carmen Sandiego, by Broderbund | |
| Where in the World is Carmen Sandiego, by Broderbund | |
| Art | Windows 95 accessories art program, by Microsoft |
Recommended Software
| Keyboarding | |
| Resource & Reference | |
| Creative Writing Tools | Printshop Premier Edition, by Broderbund |
| Language Arts | Smart Books, by Scholastic |
| Word Attack Plus, by Davidson & Associates | |
| Essential Punctuation, by Gamco | |
| Storybook Weaver, by EdMark | |
| Math Skills | Math Blasters: In Search of Spot, by Davidson & Associates |
| The Cruncher, by Knowledge Adventure | |
| Science & Critical Thinking | The Animals, by San Diego Zoo and Software Toolworks |
| All About Simple Machines, by Ventura Education | |
| Social Studies | Timeliner, by Tom Snyder Productions |
| PC USA, by Broderbund | |
| PC Globe, by Broderbund | |
| Art | Kidpix Studio, by Broderbund |
| Music | Music Ace, by Harmonic Vision |
| Presentation | Hyperstudio |
| Web Authoring | |
| Communication | Class E-mail account (with teacher assistance) |
Middle school students will continue to demonstrate and build on all skills taught at primary and intermediate levels (Grades K-5). In addition, students will further develop their keyboarding skills and will apply them to word processing assignments. Advanced technology lessons will be incorporated with continued exploration of subject software and integration in all areas of learning. Students who have completed the program of computer literacy at St. Peter’s Lutheran School will be fully prepared to successfully utilize their computer skills in the area high schools in and around Columbus, Indiana.
Basic Operations and Concepts/Proficiencies
Classroom Connections
Social and Ethical Issues
Available Software
| Keyboarding | Type to Learn, by Sunburst |
| Resource & Reference | Encarta 99, by Microsoft |
| Internet | |
| Creative Writing Tools | Student Writing Center, by The Learning Company |
| Ultimate Writing and Creativity Center, by The Learning Company | |
| Word, by Microsoft | |
| Language Arts | Accelerated Reader, by Advantage Learning Systems |
| Super Solvers Spellbound, by The Learning Company | |
| Math Skills | Turbo Math Facts, by Forest Technologies/Nordic |
| Math Munchers Deluxe, by The Learning Company | |
| Math Workshop, by Broderbund | |
| Number Munchers Deluxe, by The Learning Company | |
| Excel, by Microsoft | |
| Access, by Microsoft | |
| Science & Critical Thinking | Super Solvers Gizmos and Gadgets, by The Learning Company |
| Super Munchers Deluxe, by The Learning Company | |
| Trivia Munchers Deluxe, by The Learning Company | |
| Social Studies | MayaQuest Trail, by MECC |
| Oregon Trail III, by MECC/The Learning Company | |
| Where in the USA is Carmen Sandiego, by Broderbund | |
| Where in the World is Carmen Sandiego, by Broderbund | |
| Art | Windows 95 accessories art program, by Microsoft |
| Presentation | Powerpoint, by Microsoft |
Recommended Software
| Keyboarding | Mavis Beacon Teaches Typing 9, by Mindscape |
| Resource & Reference | |
| Creative Writing Tools | Printshop Premier Edition, by Broderbund |
| Language Arts | Carmen Sandiego Word Detective, by Broderbund |
| Math Skills | The Cruncher, by Davidson |
| Carmen Sandiego Math Detective, by Broderbund | |
| Gradebuilder Algebra I, by The Learning Company | |
| Logical Journey of the Zoombinis, by Broderbund | |
| Science & Critical Thinking | A.D.A.M.: the Inside Story, by A.D.A.M. |
| How Your Body Works, by Mindscape | |
| Animal Planet, by Discovery Channel Multimedia | |
| Social Studies | Timeliner, by Tom Snyder Productions |
| PC USA, by Broderbund | |
| PC Globe, by Broderbund | |
| Where in Time is Carmen Sandiego, by Broderbund | |
| Art | Art Dabbler 2.1, by MetaCreations |
| Music | Music Ace II, by Harmonic Vision |
| Presentation | |
| Web Authoring | FrontPage 98, by Microsoft |
| Communication | Class E-mail account (with teacher assistance) |
Basic Operations and Concepts/Proficiencies
Classroom Connections
Social and Ethical Issues
Available Software
| Keyboarding | Type to Learn, by Sunburst |
| Resource & Reference | Encarta 99, by Microsoft |
| Internet | |
| Creative Writing Tools | Word, by Microsoft |
| Language Arts | Accelerated Reader, by Advantage Learning Systems |
| Math Skills | Turbo Math Facts, by Forest Technologies/Nordic |
| Math Workshop, by Broderbund | |
| Number Munchers Deluxe, by The Learning Company | |
| Excel, by Microsoft | |
| Access, by Microsoft | |
| Science & Critical Thinking | Super Munchers Deluxe, by The Learning Company |
| Social Studies | MayaQuest Trail, by MECC |
| Oregon Trail III, by MECC/The Learning Company | |
| Where in the USA is Carmen Sandiego, by Broderbund | |
| Where in the World is Carmen Sandiego, by Broderbund | |
| Art | Windows 95 accessories art program, by Microsoft |
| Presentation | Powerpoint, by Microsoft |
Recommended Software
| Keyboarding | Mavis Beacon Teaches Typing 9, by Mindscape |
| Resource & Reference | |
| Creative Writing Tools | Printshop Premier Edition, by Broderbund |
| Language Arts | Carmen Sandiego Word Detective, by Broderbund |
| Math Skills | The Cruncher, by Davidson |
| Carmen Sandiego Math Detective, by Broderbund | |
| Gradebuilder Algebra I, by The Learning Company | |
| Logical Journey of the Zoombinis, by Broderbund | |
| Science & Critical Thinking | A.D.A.M.: the Inside Story, by A.D.A.M. |
| How Your Body Works, by Mindscape | |
| Animal Planet, by Discovery Channel Multimedia | |
| Social Studies | Timeliner, by Tom Snyder Productions |
| PC USA, by Broderbund | |
| PC Globe, by Broderbund | |
| Where in Time is Carmen Sandiego, by Broderbund | |
| Art | Art Dabbler 2.1, by MetaCreations |
| Music | Music Ace II, by Harmonic Vision |
| Presentation | |
| Web Authoring | Frontpage 98, by Microsoft |
| Communication | Class E-mail account (with teacher assistance) |
Basic Operations and Concepts/Proficiencies
Classroom Connections
Social and Ethical Issues
Available Software
| Keyboarding | Type to Learn, by Sunburst |
| Resource & Reference | Encarta 99, by Microsoft |
| Internet | |
| Creative Writing Tools | Word, by Microsoft |
| Language Arts | Accelerated Reader, by Advantage Learning Systems |
| Math Skills | Math Workshop, by Broderbund |
| Number Munchers Deluxe, by The Learning Company | |
| Excel, by Microsoft | |
| Access, by Microsoft | |
| Science & Critical Thinking | Super Munchers Deluxe, by The Learning Company |
| Social Studies | MayaQuest Trail, by MECC |
| Oregon Trail III, by MECC/The Learning Company | |
| Where in the USA is Carmen Sandiego, by Broderbund | |
| Where in the World is Carmen Sandiego, by Broderbund | |
| Art | Windows 95 accessories art program, by Microsoft |
| Presentation | Powerpoint, by Microsoft |
Recommended Software
| Keyboarding | Mavis Beacon Teaches Typing 9, by Mindscape |
| Resource & Reference | |
| Creative Writing Tools | Printshop Premier Edition, by Broderbund |
| Language Arts | Carmen Sandiego Word Detective, by Broderbund |
| Math Skills | The Cruncher, by Davidson |
| Carmen Sandiego Math Detective, by Broderbund | |
| Gradebuilder Algebra I, by The Learning Company | |
| Logical Journey of the Zoombinis, by Broderbund | |
| Science & Critical Thinking | A.D.A.M.: the Inside Story, by A.D.A.M. |
| How Your Body Works, by Mindscape | |
| Animal Planet, by Discovery Channel Multimedia | |
| Social Studies | Timeliner, by Tom Snyder Productions |
| PC USA, by Broderbund | |
| PC Globe, by Broderbund | |
| Where in Time is Carmen Sandiego, by Broderbund | |
| Art | Art Dabbler 2.1, by MetaCreations |
| Music | Music Ace II, by Harmonic Vision |
| Presentation | |
| Web Authoring | Frontpage 98, by Microsoft |
| Communication | Class E-mail account (with teacher assistance) |
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Active window bars: Identifies the window currently in use with blue lines (Windows 95) across the very top of the window.
Adapter: Electronic piece that adapts to a device so the computer can control the device.
Application program: A program written for some specific purpose, such as word processing, database management, graphics, or telecommunication.
Back up: To make a copy of a disk or of a file on a disk.
Bar code: The grouping of thin lines which when accessed by an electronic bar code reader reveals information.
Baud (baud rate): The speed at which a modem can send or receive information.
Bit: Short for "binary digit." One bit is the smallest unit of information with which the computer can work.
Bulletin board services (BBS): Service is usually set up by an online organization to provide or exchange information.
Byte: A unit of information consisting of a fixed number of bits.
Cache: A dedicated or reserved bank of memory that is used to improve a computer’s performance. It provides a temporary storage area for instructions and data that it gets from the CPU. The larger the cache, the greater the performance.
CD-ROM (Compact Disc-Read Only Memory): A disk drive, which holds up to 600 megabytes of information.
CD-ROM player: The disk drive, which allows the CD-ROM to be played.
Click (left-click): To position the pointer on something, then press, and quickly release the mouse button. Clicking is normally used to select an icon, work, or object in a document.
Clip art: The artwork that is electronically cut and pasted onto documents.
Clipboard: An area in computer’s memory that functions as a holding place for what was last cut or copied.
Close box: The small blue box with an "x" in it on the right side of an active window title bar. Clicking it closes the window.
Command: An instruction that causes the computer to perform some action.
Copy: A command in the Edit menu that copies selected material and places it on the clipboard ready to be pasted somewhere else, without moving the material from the original document.
CPU (Central Processing Unit): The "brains" of the computer. Often a tiny microprocessor chip runs the entire system.
Crash: When your computer stops working suddenly or the system breaks down.
Cursor: The little mark on the screen that sometimes blinks on and off. It will move when you position the mouse or press certain keys. It is the location of activity on the screen.
Database: Collection of information stored in computerized form.
Data disk: A disk that contains your work (letter, budgets) in the form of documents. For example, 3.5 diskettes or zip disks. They are often called "floppies."
Default: Anytime an automatic decision is made by the computer or software program.
Desktop: The background on the screen when you are using a Windows-like program.
Desktop publishing: The process of creating printed documents that looks professionally produced.
Dialog box: A box or window on the screen that you can "dialog with," communicate with, and make choices from.
Digital: Information represented by numbers.
Digital camera: Outputs images in digital form instead of regular photographic film.
Disk: A thin, circular (or rectangular) object on which to store computer data.
Disk drive: A device that holds a disk, retrieves information, and saves information.
DOS (Disk Operating System): Many types of computers have systems called DOS. It usually refers to IBM PC or IBM-compatible computers.
Document: Created with an application program.
Double-Click: The act of pushing down and quickly releasing the left mouse button two times in rapid succession.
Download: To receive information (like a file) from another computer through the modem. Taking a copy of a document from a disk and downloading it onto the computer.
Drag: Using the mouse to position the pointer over an object, press and hold the mouse button, and move the mouse. The object will move with it.
E-mail: Short for electronic mail; may be send or received directly on the computer via modem or network.
Etiquette, Computer: A series of unwritten "rules" that govern proper use of PC’s, both on and off of the Internet.
Novell, and Windows NT: network operating systems used with IBM-compatibles.
Fiber optics: A communications system that uses dozens of hair-thin strands of glass that move information at the speed of light.
File: Any name, or ordered collection of information stored on a disk.
File menu: A menu that lists commands that affect whole documents (save, print, and quit).
Floppy disk: A disk made of flexible plastic that stores computer data.
Folder: A container for documents, programs, and other folders on the desktop or in the directory of windows.
Font: A style of type.
Graphic: An electronic picture or design.
Hacker: A computer enthusiast who knows computers and the "language" well enough to use them to intercept files, or to get into one’s computer to damage.
Hardware: The parts of the computer itself (modem, printer, hard drive, and keyboard).
Hard drive disk: A disk drive in which one or more metal disks are permanently sealed. A hard drive disk stores very large amounts of information, usually in gigabytes.
Hypermedia: Programs in which any media (pictures or text) can be clicked to reveal something.
Hypertext: Programs in which the text is an active button that can be clicked to reveal something.
IBM (International Business Machines): A very large computer company, makers of the original "PC."
Icon: Little pictures on the screen, which represent files of other computer applications.
Import: Bringing information from one document or computer screen into another document.
Interactive: A program, game, or presentation where the user is able to interact and participate in what is going on.
Interface: Connection between two items so they can work together.
Internet: Worldwide network of about half a million computer users belonging to research organizations, the military, institutions of learning, corporations, and so on.
K, KB (Kilobyte): A unit for measuring the size of things on hard disks or computer applications. It represents the memory of an item. One kilobyte is equal to 1,024 bytes.
Keyboard: The piece of hardware that has the keys, like a typewriter.
LAN (Local Area Network): Connecting computers together in local proximity, like in a computer center, or at a school site.
Laptop computer: A computer small enough to fit on one’s lap. They run on batteries and are portable.
Laser printer/Inkjet printer: A printer, which prints documents that look professionally printed. Laser printers use toner, and inkjets use ink that is sprayed onto the paper.
Laserdisc (or videodisc): Similar to a music CD, but it holds visual images. Remote control or barcode can access information.
Laserdisc Player: The machine that plays the laserdisc.
LCD Panel (Liquid Crystal Display): A liquid compound is wedged between two grids of electrodes to create an image. The LCD panel is a device, which fits over the overhead projector, and when connected to a computer will project whatever is on the computer screen onto a large viewing screen. (Overhead Projection or Video Projector)
Macintosh: Type of Apple computer, which was the first to use the windows, and mouse formats.
Mb, MB (Megabyte): Short for a unit of measure, measuring the size of electronic items (like files and documents). One megabyte is equal to 1,048,567 bytes of memory. One thousand megabytes equals one gigabyte.
Memory: Temporary storage space in your computer as opposed to the permanent storage space on the hard disk. Think of the hard disk as a filing cabinet where everything is stored. Memory is your desk while you are temporarily working
Menu bar: A displayed list of commands or options from which you can choose.
Microprocessor: A single chip that contains the entire CPU (the brains of the computer).
Minimize/Maximize: A small box on the right side of the title bar of some windows. Clicking the zoom box shrinks or expands the window to its maximum.
Modem: Device that allows computers to communicate with other computers via the telephone line, usually in speeds of 28K, 33K, or 56K.
Monitor: Another word for the computer screen.
Mouse: Small device that is connected to the keyboard, which you move across the top of your desk to access the pointer or cursor on the screen.
Mouse pad: A small pad on which you can roll your mouse. Designed to give you a better grip than a desktop.
MS-DOS (Microsoft Disk Operating System): This is the most commonly used system for IBM PC and IBM compatible computers.
Multimedia: A computer presentation that involves still images, moving video, sound, animation, art, or a combination of all of these.
Network: Communication or connection system that lets your computer talk with another computer, printer, hard disk, or other device.
OS (Operating System): The filing and utility system that a computer uses. There are three major operating systems—DOS, Windows, and Macintosh.
Online: Communicating with other computers through your modem or network.
Paint program: Software application that provides electronic versions of paintbrushes, paint cans, pencil, eraser, scissors, etc., in order to create illustrations.
Path: A sequence of information that directs the system to the file it needs. For example, c:\windows\bubbles.bmp is the path to a graphics file on your system. The c: tells the system it’s on the hard drive, the \windows tells the system it’s in the windows folder, and the \bubbles.bmp is the file.
PC (Personal Computer): Designed to be used by an individual person.
Peripherals: Additions to your computer that add functionality, such as modems, scanners, and printers.
Pixel: The dots of light on a computer monitor. Most monitors are 800 X 600 pixels.
Platform: Refers to the operating environment your computer uses. The two main platforms are IBM and Macintosh.
Port: A socket usually found on the back of a piece of hardware where a cable can be connected.
Programs: Software installed on your system, sometimes referred to as applications.
Printer: The device that takes the text and images sent from the computer and presents them on paper.
Prompt: A symbol or question on the screen that "prompts" you to act and tell the computer what to do next.
QuickTime: Software product from Apple that is loaded onto your computer so you can run movies. This application compresses and then decompresses the movies. Movies require a great deal of space, so compression is important.
RAM (Random Access Memory): Electronic circuits in your computer, which hold information. It is the temporary memory used while the computer is turned on. You will need to save any work you do onto a disk or a file on the hard drive; otherwise, your work will be lost when the computer is turned off. RAM is referred to as volatile because the contents disappear when the computer is turned off.
ROM (Read-Only Memory): Information stored on ROM remains intact. The information is usually programmed right onto the chip or disk and cannot be altered or added to. That is why it is called read-only.
Restore: Clicking an applications button on the Taskbar after it has been minimized to bring it back on screen.
Right-click: The act of pushing down and quickly releasing the right mouse button.
Save: To store information by transferring it from main memory to a disk.
Scanner: Device that takes a picture of a document that exists outside of the computer and digitizes the image to put in the computer.
Screen saver: If you leave your computer on for a long time, the image can burn onto the screen. A screen saver is a software application that blanks the screen and replaces the screen with a moving picture or graphic. By moving the mouse or touching a key, the screen saver shuts off and your original screen automatically comes back up.
SCSI (Pronounced SKUH-zee, an acronym for Small Computer System Interface): SCSI is a standard among hardware manufacturers for computer peripheral devices. The computer and CD-ROM drive exchange information through a SCSI cable connected to SCSI ports.
SCSI port: The SCSI port is the outlet at the back of the computer and the CD-ROM drive to which the SCSI cable is attached.
Site license: A license to copy software to all the computers on your site.
Size box: A box at the bottom right corner of some active windows. Dragging the size box resizes the window.
Software: The instructions for the computer, which are stored on a disk. These disks must be loaded onto the hard drive of the computer so that the computer
Sound card: An adapter that allows you to play sound on your computer.
Spreadsheet program: Software program for financial or other number-related information processing. A spreadsheet is composed of rows and columns, with individual boxes (cells) inside of each to hold information. It is also used to make useful grids.
Start Button: The button that says "Start" and appears on the left side of the Taskbar.
SVGA (Super Video Graphics Adapter): Used to display sharp images with many colors on your computer.
Taskbar: The gray bar running along the bottom of the screen when one powers up the system.
Telecommunications: Communications carried on by one computer to another through a telephone line and modem.
Terminal: A screen and keyboard, along with any circuits necessary to connect it to a main computer.
Title box: The horizontal bar, at the top of a window that shows the name of the window’s contents.
Toolbox: Many software applications, especially those with paint options, come with a toolbox that appears on the screen in the corm of a palette.
Recycle Bin: An icon on the desktop that is used to discard documents, folders, and application programs.
Upgrade: The choosing of a newer, more powerful package (hardware or software).
Upload: Using a modem, you put one of your files onto a network (or online service) and load the file onto the service so other people have access to it.
URL (Uniform Resource Locator): The address of a given location or document on the Internet. E.g., http://www.switchboard.com/
Utility: A software program that is not used to create something (like an application) but rather is used to enhance your working environment. An example is Norton Utilities.
Video card (adapter or board): A piece of plastic or fiberglass on which electronic circuits are printed and memory and other chips are attached. This device determines the screen resolution (how many colors you see at one time) and how fast the screen images are displayed.
Videodisc: See laserdisc.
Virtual Reality: A simulated environment with a computer, which appears to be real.
Virus: A software program designed to destroy data on your computer or corrupt your system software. Some viruses are so destructive they can wipe out an entire disk. Viruses are created illegally and can travel form computer to computer through disks, networks, and modems. Using virus detection software is a safe way to protect your system.
Web Browser: the main way to "surf" the Internet, using either of the two most popular browsers – Internet Explorer or Netscape Navigator. Each contains "search engines" to locate information the user is trying to locate.
Window: Rectangular frame on the screen in which you see and work with a particular software application. You view a document through a window.
Wizard: Sets of dialogue screens that guide one through some Windows 95 or 98 tasks. Wizards help with tasks like adding hardware and installing new software.
Word processor: Software applications that allow you to type documents but with a variety of tools to make work time easier and more efficient.
WWW (World Wide Web): A global network of computers that uses hypermedia to jump from one computer to the next. It is part of the Internet.
Zip drive: A type of floppy diskette that holds 100 megabytes of data; it is an alternate to the 5 ¼ inch disks that hold much less.
Staff members are encouraged to develop their skills in using technology to teach in a variety of ways. It is the hope that they will incorporate skills taught in the computer center in the classroom as well. Each teacher accompanies his or her class to the computer lab during computer class times, and is actively involved in teaching and assisting the students along with the computer teacher. Each teacher has available funds to attend workshops. They will be encouraged to attend those that emphasize integrating technology into the classroom. At various times throughout the year, classes will be conducted for staff members to learn new skills related to technology. These classes will be taught by other staff members, and are an excellent way for those who have little experience to learn in a non-threatening environment.
The Information Systems and Technology Manager will coordinate the repair and upgrades of all school computers and networks. Staff members will fill out a "Technology Repair Form" for the Technology Manager when attention is needed to resolve a hardware conflict. This will be the written record of action taken, and will also act as a log to track computer problems for the life of the machines. He will work with the Computers and Technology Committee to fulfill the school’s technology plan from year to year. Staff members will be encouraged to contribute to this plan collaboratively to be active participants in the decision-making process.
The committee itself or appointed teachers or parents will periodically review software for purchase. Hands-on evaluation or specialized reviews similar to the "Children’s Software Revue" will be utilized to find software of high quality and that is appropriate to complete the objectives of this curriculum guide. The "Recommended Software" section for each grade level should be the main avenue to keep a record of and to add to an on-going list of educational software for purchases. These will be network versions. In addition, individual classrooms may purchase software either with available funds or with bonus points via the Scholastic Software Club.
At this time, the funding for computer hardware and software for St. Peter’s Lutheran School comes from three sources: educational fees, community resources, and gifts.
Each student is assessed an annual educational fee. A portion of the fee is designated to the computer fund (hardware, accessories, furniture, maintenance, etc) and to the computer software (school use) fund. For the current school year, $20.00 from each student’s fee is credited to the computer fund (generating $8,320). In this school year, we credit the software fund with $6.00 from each student (generates $2,496).
Community Resources
We are pleased that BCSC agreed to purchase computer workstations for our school computer room. They will fund the hardware and software components for the workstations. In addition, BCSC is providing a 4-hour per day computer teacher assistant to help with our computer education program. By December 1, 1999 we should have Internet access, again funded by BCSC.
Grants
We have submitted grant proposals to local businesses, but have received no responses to date. Teachers and parents are presently applying for grant money from local and regional foundations that could provide monies for hardware, software, and other technology tools.
Gifts
At times, the SPLS Parent-Teacher League, parents, and
congregation members contribute a donation to the school computer education
program; the money is deposited in the computer fund or computer software
fund.
Technology itself is not the solution to more effective education for our children. But if properly managed and utilized, it can be an extraordinary addition to any school’s instruction. When teachers use it to enhance already good teaching, doors can open that can lead the student to new horizons, or to envision job possibilities that are connected to technology, or to become one who sees the potential of organization that was previously not known. In today’s classrooms, research shows that connectivity and integration are the key to better understanding. From better understanding, students, teachers, parents, and society reap great benefits. Our nation as a whole is then in a good position to build upon its leadership in the world.
The purpose of this curriculum guide is to provide a set of proficiencies for each grade level at St. Peter’s. The goal is to build upon these proficiencies each year until the student becomes "proficient" enough at the end of eighth grade to be prepared for the high school programs in and around Columbus. The term "guide" denotes that is will be an active document, one that will be subject to changes each year, as technology is continually changing as well.
St. Peter’s must have support to keep the system working. Technology is of little use unless it does what it is supposed to do. An individual or individuals who have technological expertise must be present. In the same manner, our school must have educators who can deliver the instruction in a meaningful way. Staff training will allow the teachers the critical need of practice so they, too, will have the expertise needed to help students practice often in the classrooms. For technology to be effective, it must be an integral part of the curriculum.
Finally, what a great gift God has given us. With this opportunity we can be leaders and we can seek out leaders and we can train leaders to go forth. The Gospel message of Jesus’ love can be even more widespread as we carry out the great commission to go out into all the world and to share His love to all. May He grant us wisdom in our use of technology at St. Peter’s in giving all glory to Him!