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COMPUTER CURRICULUM GUIDE
ST. PETER’S LUTHERAN SCHOOL, COLUMBUS, IN
Spring, 1999
Grades K-8
 
 This curriculum guide is dedicated to Bret Bollmann, principal and former teacher at Hope Lutheran Church and School, Levittown, PA. Teachers like Bret are the ones who sit down with inexperienced teachers and walk them through the steps of technology, with great encouragement and a heart for teaching teachers and loving students.
 
 Table of Contents

Introduction
Technology Mission Statement
Computer Literacy Generalities, K-8
General Goals
General Technology Competencies
Technology Integration Statement
Technology Acceptable Use Policy
Internet Acceptable Use Policy (AUP)
Internet Acceptable Use Agreement

Technology Proficiency Goals/Software Applications

Grade K
Grade 1
Grade 2
Grade 3
Grade 4
Grade 5
Middle School Statement
Grade 6
Grade 7
Grade 8
Software Scope & Sequence
Glossary of Technology Terms
Staff Development
Hardware Support
Software Reviewing
Funding
Conclusion

 

 
 
 

Introduction

This curriculum guide is written to assist teachers in the use of computer technology in education at St. Peter’s Lutheran School. It is not all-inclusive, as technology is ever-evolving with the rapid advances that are so difficult to keep pace with. The above meaning of "assist" means to provide a set of guidelines not only in a general sense for the school as a whole, but also for each grade level.

Proficiencies are learner outcomes or objectives. These will be listed for each grade level. General guidelines will be included as well, as not all computer learning is directly connected with curriculum area. It is recommended that each teacher personalize the contents of this guide to meet the needs of the students whom they are serving, but also for future improvements and changes to the guide.

Teachers: Please make notes of strengths and weaknesses, as the guide will be evaluated annually. Positive comments and criticisms allow the committee to further refine this document to be the most useful for teachers, students, and others who use it.

God has blessed St. Peter’s in various ways. We hope and pray that this guide will be of most benefit and will provide further blessings by:

1) graduating students who are computer literate to these standards,

2) providing for an on-going assessment of technology needs.

We must anticipate the future needs of our church and society and prepare our students to be productive citizens. St. Peter’s Lutheran Church and School has made a commitment to provide the best education possible for all our students. We are thus preparing them to be active participants and witnesses in the world He has provided for each of us.
 

 
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Technology Mission Statement

St. Peter’s Lutheran School integrates computer instruction into its curriculum as a tool to facilitate teaching and learning, enabling teachers to provide a meaningful education and developing students who excel in a technological society.

 

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Computer Literacy Generalities, K-8

Primary (Grades K, 1, 2)

The purpose of using computers at the primary level is to develop an awareness of and to become comfortable with the use of computers.

Intermediate (Grades 3, 4, 5)

The purpose of using computers at the intermediate level is to reinforce skills taught at the primary level and to introduce the skills needed to communicate and apply technology to other areas.

Middle Level (Grades 6, 7, 8)

The purpose of using computers at the middle school level is to develop the skills needed to apply technology in order to solve problems, gain access to information, and to creatively express oneself.

 
 

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General Goals

Technology provides a means of making the educational process more efficient. It provides a tool to make students more productive. It provides teachers with an additional method of instruction. It is also vital to the adequate preparation of students to today’s workforce. Students who have not learned to interact and adjust to technology will be at a disadvantage. Therefore, St. Peter’s Lutheran School sees the need to:

  1. enable students to use technology to acquire and manipulate information
  2. enable students to use technology as a learning tool
  3. provide appropriate technologies to students at every grade level
  4. provide access to technologies that will help students master concepts and develop skills that will lead to improved student achievement
  5. provide students with the opportunity to explore and experience existing and emerging technologies
  6. provide up-to-date technologies in sufficient quantities for all students and staff
  7. provide an adequate background in technology based applications so that the student will be able to use these applications in the adult world
  8. provide adequate training and encouragement to allow the staff to effectively use available technologies
  9. integrate technology into all areas of the curriculum.
  10. provide students and faculty access to the resources available through the Internet

 
 

 

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General Technology Competencies

As a graduate of St. Peter’s Lutheran School, a student should develop the following technology competencies:

  1. be able to properly complete assignments using a word processing program
  2. be able to retrieve information from electronic databases
  3. be able to operate software programs of choice on a personal computer
  4. be able to create multimedia presentations
  5. be able to use technology to communicate with others, e.g., e-mail
  6. be able to use available software and/or technology associated with a particular course of study
  7. be able to access information over St. Peter’s computer network
  8. be able to interact with and acquire information from wide area networks such as the Internet
  9. be able to make advantageous use of emerging technologies such as laserdisk, scanners, digital cameras, zip disks, and the like
  10. be able to conduct general PC troubleshooting to diagnose simple computer malfunctions

 
 
 

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Technology Integration Statement

St. Peter’s Lutheran School follows the philosophy of integrating the use of the computer into the rest of the curriculum whenever possible. When integrating correctly, instructional software can be a valuable extension to classroom learning or critical practice for those who need it. We view our technology curriculum as being integrated into all other aspects of the educational process.

The hardware, infrastructure, and training portions of our "technology plan" provide the foundation for the real use of technology. These items are necessary if technology is going to be integrated into the educational environment. Adequate computer hardware is necessary to utilize the productivity and instructional software as well as to access electronic sources of information. An adequate computer network is necessary to allow broad communication, the sharing of data, and the efficient distribution of software. An Internet connection is necessary to expand the reach of our network and to provide access to a tremendous store of information and resources. Modems and telephone line hook-ups provide the opportunity to extend the learning environment directly into the home and expand the availability of student instruction. Teachers should have input in the selection process for both hardware and software. The training component allows teachers and students utilization of the technology that is currently available and that will be available in the future. Expanded software selections both in the computer center and in the classrooms will allow for true integration to be put into practice each day.

A wide variety of high quality software can be utilized to meet classroom instructional goals. Teachers should have the opportunity to move beyond their present level of technology usage to the next level and beyond. As a result of integrating technology into the curriculum we anticipate improved student achievement and the development of students who are proficient users of technology.

 
 

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St. Peter’s Lutheran School
Technology Acceptable Use Policy

St. Peter’s Lutheran School believes that technology will be an important aspect of every student’s life. Opportunities should be presented to use these tools as a part of their education. In a cooperative effort with the Bartholomew Consolidated School Corporation (BCSC), our school and its teachers and students will have access to the Internet and educational software. Teachers and students will be encouraged to use the Internet for research, information, and other learning opportunities. Students accessing the Internet must comply with the attached Acceptable Use Policy. This policy and parent notification is used to provide the guidelines for and the monitoring of student activities involving the computer technology.

Computer use is a privilege. Students maintain that privilege by complying with the computer use guidelines. Using a computer in an appropriate way allows a student to retain the use privileges of our school computer network and continue his or her advancement into the world of technology.

Inappropriate computer use is defined as, but not limited to: 1) attempting to gain unauthorized access to system files to corrupt them, 2) using the system to engage in an illegal act, 3) accessing material that is profane or obscene or discriminates towards other people, 4) participating in chain letters, or 5) participating in illegal sales. These inappropriate use acts are not acceptable and will result in a cancellation of privileges.

The following points of technology etiquette should be adhered to:

  1. Students’ first names and/or last initial will identify any student work published on the Internet. Other personal information will not be published. Personal photos should not be published. This is to insure that students cannot be identified for negative purposes.
  2. Students must maintain security of the user IDs and passwords. Sharing of user ID or password is prohibited. Students will be responsible for any action taken in relation to their user I.D.
  3. Student use of the Internet will be supervised by a teacher, teacher aide or assistant, or authorized parent volunteer. These adults will make decisions regarding inappropriate use and will mark in student records.
  4. Students must use the computer to access only appropriate material. Accessing obscene or inappropriate material is prohibited; violators will be liable for consequences of such actions.
  5. Students must respect copyright laws. Violating copyright laws is prohibited; this action is against the law.
  6. Privacy issues like e-mail should be respected. Each e-mail user will be educated in the proper and improper use of electronic mail.
 

Consequences for violations of the Acceptable Use Policy may include, but are not limited to:

  1. parent notification
  2. withholding of computer use privileges
  3. in-school suspension
  4. out-of-school suspension
  5. expulsion

 

Computer technology is a gift from God to His people. Like any other gift, it is up to us to use this gift wisely to glorify God and advance His kingdom. St. Peter’s Lutheran School acknowledges the blessings the Lord has bestowed on His church through technology, and we are committed to empowering our students to use this gift in a way that is in keeping with our Christian faith. We pray that God will bless our efforts to enhance our students’ educational experience through technology.
 
 
 

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St. Peter’s Lutheran School Internet
Acceptable Use Policy (AUP)

Parent Notification

St. Peter’s Lutheran School is pleased to offer its students access to the Internet. The Internet is an electronic highway connecting hundreds of thousands of computers and millions of individual users all over the world via the World Wide Web. This computer technology will help propel our schools through the communication age by allowing students and staff to access and use resources from distant computers. It will help students and teachers to communicate and collaborate with other individuals and groups around the world, and will significantly expand their available information base. The Internet is a tool for life learning.

Families should be aware that some material accessible via the Internet might contain some items that are illegal, defamatory, inaccurate, or potentially harmful. In addition, it is possible to purchase certain goods or services via the Internet, which could result in unwanted financial obligations for which a student’s parent or guardian would be liable. We as Christians need to guard against improper use and instead be witnesses and to share our faith by proper use of these resources.

While it is St. Peter’s intent to make Internet access available in order to further educational goals and objectives, students may find ways to access other material as well. Even though St. Peter’s institutes technical methods or systems to regulate students’ Internet access, those methods will not guarantee compliance with the St. Peter’s Acceptable Use Policy. That notwithstanding, St. Peter’s believes that the benefits to students of access to the Internet exceed any disadvantages. Ultimately, however, parents and guardians of minors are responsible for setting and conveying the standards that their children should follow when using media and information sources. Teachers at St. Peter’s will guide students to Christian standards in Internet usage. Parents and guardians may use the option of requesting for their children alternate activities not requiring Internet use.

The student and his or her parent or legal guardian must sign the attached Internet Acceptable Use Agreement prior to using the Internet resources in the school. This document will be kept on file at St. Peter’s Lutheran School.

 

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INTERNET ACCEPTABLE USE AGREEMENT

STUDENT

I understand and will abide by the St. Peter’s Lutheran School Internet Acceptable Use Policy. I further understand that any violation of the regulations above is unethical and may constitute a criminal offense. Should I commit any violation, I know that my computer use may be limited or denied, Internet access privileges may be revoked, school disciplinary action may be taken, and/or appropriate legal action may be taken.

Student Name (please print): ________________________________________

User Signature: ________________________________________

Date: __________________________

PARENT OR GUARDIAN

As the parent or guardian of this student, I have read the Internet Acceptable Use Policy, and I give consent to my child’s access to the Internet as follows:

Further, in consenting to Internet access for my child, I understand that my child’s access to the Internet is designed for educational purposes. I entrust that St. Peter’s Lutheran School has taken precautions and safeguards to restrict access to controversial material. I also recognize it is impossible for St. Peter’s to restrict access to all controversial materials and I will not hold St. Peter’s Lutheran School responsible for materials acquired on the network.

I certify that the information on this form is correct.

Parent Name (please print): ________________________________________

Signature: ________________________________________

Date: __________________________

 
 

 

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Technology Proficiency Goals/Software Applications
Kindergarten

Basic Operations and Concepts/Proficiencies

  1. Log on/off of Network with password
  2. Use basic technology vocabulary when referring to computer terms: computer, monitor, mouse, mouse pad, keyboard, CD-ROM, printer, enter key, escape key, caps lock key, and software
  3. Use mouse to select programs or objects; learn to click, double-click, and drag
  4. Use the keyboard: select letters and numbers; use the shift key; the space bar and enter key
  5. Use correct posture
  6. Use simple drawing software
 

Classroom Connections

  1. Explore reading skills
  2. Begin keyboard familiarization to connect letters with words
  3. Begin number exploration
  4. Utilize software in integration of classroom learning
 

Social and Ethical Issues

  1. Take turns using the computer
  2. Good listening skills
  3. Respect other classmates and their work when they are on the computer
 

Available Software
 
Resource & Reference Encarta 99, by Microsoft
Language Arts Accelerated Reader, by Advantage Learning Systems 
  Reader Rabbit 1, by The Learning Company
  Reader Rabbit Interactive Reading Journey, by The Learning Company
Math Skills Math Rabbit, by The Learning Company
  Math Workshop, by Broderbund 
Science & Critical Thinking Thinkin’ Things Collection, by Edmark
Art Windows 95 accessories art program, by Microsoft
 

Recommended Software
 
Resource &Reference Encarta 99, by Microsoft
Language Arts "Just Grandma and Me" 
  "The New Kid on the Block" 
  "The Tortoise and the Hare": Living Books, by Broderbund
  "Tale of Peter Rabbit" 
  "Aesop’s Fables": Kids Can Read Series, by Discis Knowledge Research
  Storybook Weaver, by EdMark 
  Wiggleworks, by Scholastic
Math Skills Millie’s Math House, by Broderbund 
  Math Rabbit, by The Learning Company 
Science & Critical Thinking Sammy’s Science House, by EdMark 
Social Studies Timeliner, by Tom Snyder Productions 
Art Kidpix Studio, by Broderbund 

 
 
 

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Technology Proficiency Goals/Software Applications
First Grade

Basic Operations and Concepts/Proficiencies

  1. Log on/off of Network with password
  2. Understand use of and/or review technology vocabulary: computer, monitor, mouse, mouse pad, keyboard, CD-ROM, printer, software, floppy disk, CD, e-mail, and icons.
  3. Introduce keyboard skills: select letters and numbers; use of shift, space bar, backspace, enter, escape, caps lock, and delete keys; number pad and num lock key
  4. Review use of mouse to select programs or objects, click, double-click, and drag; use menu to save, open, close, and print
  5. Use simple drawing software
  6. Begin to learn about electronic communication
  7. Encouragement of basic skills learned and correct posture during all computer use
  8. Use guided Internet access
 

Classroom Connections

  1. Explore reading potentials
  2. Explore multimedia encyclopedias
  3. Begin/continue connecting letters with words
  4. Begin/continue number exploration
  5. Utilize software in integration of classroom learning
 

Social and Ethical Issues

  1. Take turns using the computer
  2. Respect other classmates and their work when they are on the computer
 

Available Software
 
Keyboarding  
Resource &Reference Encarta 99, by Microsoft
  Internet
Creative Writing Tools Student Writing Center, by The Learning Company
Language Arts Accelerated Reader, by Advantage Learning Systems
  Reader Rabbit 1, by The Learning Company
  Reader Rabbit 2, by The Learning Company
  Reader Rabbit Interactive Reading Journey, by The Learning Company
  Word Munchers Deluxe, by The Learning Company
Math Skills Math Rabbit, by The Learning Company
  Turbo Math Facts, by Forest Technologies/Nordic
  Treasure Math Storm, by The Learning Company
  Math Workshop, by Broderbund
Science & Critical Thinking Thinkin’ Things Collection, by Edmark
Art Windows 95 accessories art program, by Microsoft
 

 

Recommended Software
 
Keyboarding  
Resource & Reference  
Creative Writing Tools  
Language Arts Wiggleworks, by Scholastic
  "Tale of Peter Rabbit" 
  "Aesop’s Fables": Kids Can Read Series by Discis Knowledge Research
  "Just Grandma and Me"
  "The New Kid on the Block" 
  "The Tortoise and the Hare": Living Books, by Broderbund
  Spell-It 3, by Davidson & Associates
  Storybook Weaver, by EdMark
Math Skills Millie’s Math House, by Broderbund
Science & Critical Thinking Science Blaster Jr., by Davidson & Associates
Social Studies Timeliner, by Tom Snyder Productions
Art Kidpix Studio, by Broderbund
Music Presentation Hyperstudio, by Roger Wagner Publishing, Inc.
Communication Class E-mail account (with teacher assistance)

 
 
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Technology Proficiency Goals/Software Applications
Second Grade

Basic Operations and Concepts/Proficiencies

  1. Log on/off of Network with password
  2. Understand use of and/or review technology vocabulary: computer, monitor, mouse, mouse pad, keyboard, CD-ROM, printer, software, floppy disk, CD, e-mail, and icons
  3. Introduce keyboarding skills: home row and use of left and right hand, select letters and numbers; use of shift, space bar, backspace, enter, escape, caps lock, and delete keys; number pad and num lock key
  4. Review use of mouse to select programs or objects, click, double-click, and drag; use menu to save, open, close, and print
  5. Use simple drawing software
  6. Integrate graphics, text, and sound
  7. Begin learning how to create a multimedia presentation
  8. Introduce the Internet and use guided access
  9. Learn more about electronic communication
  10. View web pages selected by teacher; explore Internet links
  11. Encouragement of basic skills learned and correct posture during all computer use
 

Classroom Connections

  1. Explore subject area software
  2. Write and edit short stories using sentences; compose original works on the computer; highlighting (selecting text); manipulate fonts, font sizes, and styles; begin learning how to copy, cut, and paste
  3. Explore multimedia encyclopedias
  4. Reinforce classroom music instruction
 

Social and Ethical Issues

  1. Use hardware responsibly
  2. Take turns using the computer
  3. Respect other classmates and their work when they are on the computer
  4. Understand precautions and safety as outlined in Internet Use Agreement
 

Available Software
 
Keyboarding Type to Learn, by Sunburst
Resource & Reference Encarta 99, by Microsoft
  Ultimate Children’s Encyclopedia, by The Learning Company
  Internet
Creative Writing Tools Student Writing Center, by The Learning Company
  Ultimate Writing and Creativity Center, by The Learning Company
Language Arts Accelerated Reader, by Advantage Learning Systems
  Reader Rabbit 2, by The Learning Company
  Reader Rabbit 3, by The Learning Company
  Word Munchers Deluxe, by The Learning Company
  Super Solvers Spellbound, by The Learning Company
Math Skills Math Rabbit, by The Learning Company
  Turbo Math Facts, by Forest Technologies/Nordic
  Treasure Math Storm, by The Learning Company
  Math Munchers Deluxe, by The Learning Company
  Math Workshop, by Broderbund 
Science & Critical Thinking Thinkin’ Things Collection, by Edmark
Art Windows 95 accessories art program, by Microsoft 
 

Recommended Software
 
Keyboarding  
Resource &Reference  
Creative Writing Tools  
Language Arts Interactive Reading Journey 2, by The Learning Company
"Tale of Peter Rabbit,"
  "Aesop’s Fables": Kids Can Read Series by Discis Knowledge Research
  Spell-It 3, by Davidson & Associates
  Word Capture, by Heartsoft
  Storybook Weaver, by EdMark
Math Skills  
Science & Critical Thinking The Animals, by San Diego Zoo and Software Toolworks
Social Studies Timeliner, by Tom Snyder Productions
  See the USA, by Compu-Teach
Art Kidpix Studio, by Broderbund
Music Music Ace, by Harmonic Vision
Presentation Hyperstudio, by Roger Wagner Publishing, Inc.
Web Authoring  
Communication Class E-mail account (with teacher assistance)

 
 
Back to the Table of Contents
 
 

 

 
 
 

Technology Proficiency Goals/Software Applications
Third Grade

Basic Operations and Concepts/Proficiencies

  1. Log on/off of Network with password
  2. Understand use of and/or review technology vocabulary: computer, monitor, mouse, mouse pad, keyboard, CD-ROM, printer, software, floppy disk, CD, e-mail, icons, cursor, highlight, and scanner
  3. Develop keyboarding skills: home row with left and right hand placement, use of shift, space bar, backspace, enter, escape, caps lock, and delete keys, number pad and num lock key
  4. Review use of mouse to select programs or objects, click, double-click, and drag; use menu to save, open, close, and print
  5. Further develop drawing skills
  6. Integrate graphics, text, and sound
  7. Further develop skills to create multimedia presentations
  8. Introduce drive mappings
  9. Introduce the Internet and use guided access
  10. Learn more about electronic communication
  11. Be able to move around desktop
  12. View web pages selected by teacher; explore Internet links
  13. Encouragement of basic skills learned and correct posture during all computer use
 

Classroom Connections

  1. Explore subject area software/utilize in integration of classroom learning
  2. Write and edit short stories using sentences; compose original works on the computer; highlighting (selecting text); manipulate fonts, font sizes, and styles; practice of copy, cut, and paste
  3. Reinforce classroom music instruction
  4. Begin research opportunities via Internet and continue with interactive encyclopedias
 

Social and Ethical Issues

  1. Use hardware responsibly
  2. Respect other classmates and their work when they are on the computer
  3. Understand precautions and safety as outlined in Internet Use Agreement
 

Available Software
 
Keyboarding Type to Learn, by Sunburst
Resource & Reference Encarta, by Microsoft
  Ultimate Children’s Encyclopedia, by The Learning Company
  Internet
Creative Writing Tools Student Writing Center, by The Learning Company
  Ultimate Writing and Creativity Center, by The Learning Company
Language Arts Accelerated Reader, by Advantage Learning Systems
  Reader Rabbit 2, by The Learning Company
  Reader Rabbit 3, by The Learning Company
  Word Munchers Deluxe, by The Learning Company
  Super Solvers Spellbound, by The Learning Company
Math Skills Turbo Math Facts, by Forest Technologies/Nordic
  Treasure Math Storm, by The Learning Company
  Math Munchers Deluxe, by The Learning Company
  Math Workshop, by Broderbund
  Number Munchers Deluxe, by The Learning Company
  Super Solvers Outnumbered, by The Learning Company 
Science & Critical Thinking Super Solvers Gizmos and Gadgets, by The Learning Company
  Super Munchers Deluxe, by The Learning Company
  Thinkin’ Things Collection, by Edmark
  Trivia Munchers Deluxe, by The Learning Company 
Social Studies Where in the USA is Carmen Sandiego, by Broderbund
Art Windows 95 accessories art program, by Microsoft
 

Recommended Software
 
Keyboarding  
Resource & Reference  
Creative Writing Tools Printshop Premier Edition, by Broderbund
Language Arts Smart Books, by Scholastic
  Word Attack Plus, by Davidson & Associates
  Essential Punctuation, by Gamco
  Storybook Weaver, by EdMark
Math Skills Math Blasters: In Search of Spot, by Davidson & Associates
Science & Critical Thinking The Animals, by San Diego Zoo and Software Toolworks
  All About Simple Machines, by Ventura Education
  Magic School Bus, by Microsoft 
Social Studies Timeliner, by Tom Snyder Productions
  PC USA, by Broderbund
  PC Globe, by Broderbund
Art Kidpix Studio, by Broderbund
Music Music Ace, by Harmonic Vision
Presentation Hyperstudio, by Roger Wagner Publishing, Inc.
Web Authoring  
Communication Class e-mail account (with teacher assistance)

 

 
 
Back to the Table of Contents
 

 
 
 
 
 
 

Technology Proficiency Goals/Software Applications
Fourth Grade

Basic Operations and Concepts/Proficiencies

  1. Log on/off of Network with password
  2. Understand use of and/or review technology vocabulary: computer, monitor, mouse, mouse pad, keyboard, CD-ROM, printer, software, floppy disk, CD, e-mail, icons, cursor, highlight, scanner, speakers, microphone, and network
  3. Expand keyboarding skills with drill program; encourage the use of basic skills during all computer usage
  4. Expand use of mouse: select programs or objects, click, double-click, and drag; use menu to save properly on a distinguished drive (usu. "a," "c," or "d"); open, close, and print
  5. Identify and understand the use of: word processing, database, spreadsheet, network, e-mail, Internet and search engines
  6. Integrate graphics, text, and sound
  7. Further develop skills to create multimedia presentations
  8. Further develop Internet skills
  9. Review drive mappings
  10. Learn more about electronic communication
  11. View web pages selected by teacher; explore Internet links
  12. Show proper care of software and hardware
  13. Begin Windows 95 training
  14. Encouragement of basic skills learned and correct posture during all computer use
 

Classroom Connections

  1. Explore subject area software/utilize in integration of classroom learning
  2. Write and edit using spell check, thesaurus, centering, and graphics; manipulate fonts, font sizes, styles, and spacing; edit using copy, cut, and paste. Compose original works on the computer.
  3. Reinforce classroom music instruction
  4. Continue research opportunities via Internet and continue with interactive encyclopedias
  5. Practice word processing skills
  6. Introduce databases and spreadsheets
 

Social and Ethical Issues

  1. Use hardware responsibly
  2. Respect other classmates and their work when they are on the computer
  3. Identify proper and improper use of copyrighted software
  4. Describe ways computer affect people’s lives
  5. Identify computer-related occupations
  6. Understand precautions and safety outlined in Internet Use Agreement
 

Available Software
 
Keyboarding Type to Learn, by Sunburst
Resource &Reference Encarta 99, by Microsoft
  Ultimate Children’s Encyclopedia, by The Learning Company
  Internet
Creative Writing Tools Student Writing Center, by The Learning Company
  Ultimate Writing and Creativity Center, by The Learning Company
  Word, by Microsoft
Language Arts Accelerated Reader, by Advantage Learning Systems
  Reader Rabbit 3, by The Learning Company
  Word Munchers Deluxe, by The Learning Company
  Super Solvers Spellbound, by The Learning Company
Math Skills Turbo Math Facts, by Forest Technologies/Nordic 
  Math Munchers Deluxe, by The Learning Company
  Math Workshop, by Broderbund
  Number Munchers Deluxe, by The Learning Company
  Super Solvers Outnumbered, by The Learning Company
  Excel, by Microsoft
  Access, by Microsoft
Science & Critical Thinking Super Solvers Gizmos and Gadgets, by The Learning Company
  Super Munchers Deluxe, by The Learning Company
  Thinkin’ Things Collection, by Edmark
  Trivia Munchers Deluxe, by The Learning Company
Social Studies Where in the USA is Carmen Sandiego, by Broderbund
  Where in the World is Carmen Sandiego, by Broderbund 
Art Windows 95 accessories art program, by Microsoft
 

Recommended Software
 
Keyboarding  
Resource & Reference  
Creative Writing Tools Printshop Premier Edition, by Broderbund
Language Arts Smart Books, by Scholastic
  Word Attack Plus, by Davidson & Associates
  Essential Punctuation, by Gamco
  Storybook Weaver, by EdMark
Math Skills Math Blasters: In Search of Spot, by Davidson & Associates
  The Cruncher, by Knowledge Adventure
Science & Critical Thinking The Animals, by San Diego Zoo and Software Toolworks
  All About Simple Machines, by Ventura Education
Social Studies Timeliner, by Tom Snyder Productions
  PC USA, by Broderbund
  PC Globe, by Broderbund
Art Kidpix Studio, by Broderbund
Music Music Ace, by Harmonic Vision
Presentation Hyperstudio, by Roger Wagner Publishing, Inc.
Web Authoring  
Communication Class e-mail account (with teacher assistance)
 

 

Back to the Table of Contents
 

 
 
 
 
 

Technology Proficiency Goals/Software Applications
Fifth Grade

Basic Operations and Concepts/Proficiencies

  1. Log on/off of Network with password
  2. Understand use of and/or review technology vocabulary: computer, monitor, mouse, mouse pad, keyboard, CD-ROM, printer, software, floppy disk, CD, e-mail, icons, cursor, highlight, scanner, speakers, microphone, and network
  3. Expand keyboarding skills with drill program; encourage the use of basic skills during all computer usage
  4. Expand use of mouse: select programs or objects, click, double-click, and drag; use menu to save properly on a distinguished drive (usu. "a," "c," or "d"); open, close, and print
  5. Manipulate windows: open, close, resize, minimize; use multitasking
  6. Identify and understand the use of: word processing, database, spreadsheet, network, e-mail, Internet and search engines
  7. Integrate graphics, text, and sound
  8. Further develop skills to create multimedia presentations
  9. Further develop Internet skills
  10. Review drive mappings
  11. Learn more about electronic communication
  12. View web pages selected by teacher; explore Internet links
  13. Show proper care of software and hardware
  14. Further explore Windows 95 training
  15. Explore networks and their functions
  16. Encouragement of basic skills learned and correct posture during all computer use
 

Classroom Connections

  1. Explore subject area software/utilize in integration of classroom learning
  2. Write and edit using spell check, thesaurus, centering, and graphics; manipulate fonts, font sizes, styles, and spacing; edit using copy, cut, and paste. Compose original works on the computer
  3. Reinforce classroom music instruction
  4. Explore artistic design by making cards, flyers, signs, and banners
  5. Continue research opportunities via Internet and interactive encyclopedias
  6. Practice word processing skills
  7. Introduce databases and spreadsheets
 

Social and Ethical Issues

  1. Use hardware responsibly
  2. Respect other classmates and their work when they are on the computer
  3. Identify proper and improper use of copyrighted software
  4. Describe ways computer affect peoples’ lives
  5. Identify computer-related occupations
  6. Understand precautions and safety outlined in Internet Use Agreement
 

Available Software
 
Keyboarding Type to Learn, by Sunburst
Resource &Reference Encarta 99, by Microsoft
  Ultimate Children’s Encyclopedia, by The Learning Company
  Internet
Creative Writing Tools Student Writing Center, by The Learning Company
  Ultimate Writing and Creativity Center, by The Learning Company
  Word, by Microsoft
Language Arts Accelerated Reader, by Advantage Learning Systems
  Word Munchers Deluxe, by The Learning Company
  Super Solvers Spellbound, by The Learning Company
Math Skills Turbo Math Facts, by Forest Technologies/Nordic 
  Math Munchers Deluxe, by The Learning Company
  Math Workshop, by Broderbund
  Number Munchers Deluxe, by The Learning Company
  Super Solvers Outnumbered, by The Learning Company
  Excel, by Microsoft
  Access, by Microsoft
Science & Critical Thinking  Super Solvers Gizmos and Gadgets, by The Learning Company
  Super Munchers Deluxe, by The Learning Company
  Trivia Munchers Deluxe, by The Learning Company
Social Studies MayaQuest Trail, by MECC
  Oregon Trail III, by MECC/The Learning Company
  Where in the USA is Carmen Sandiego, by Broderbund
  Where in the World is Carmen Sandiego, by Broderbund
Art Windows 95 accessories art program, by Microsoft
 

Recommended Software
 
Keyboarding  
Resource & Reference  
Creative Writing Tools Printshop Premier Edition, by Broderbund
Language Arts Smart Books, by Scholastic
  Word Attack Plus, by Davidson & Associates
  Essential Punctuation, by Gamco
  Storybook Weaver, by EdMark
Math Skills Math Blasters: In Search of Spot, by Davidson & Associates
  The Cruncher, by Knowledge Adventure
Science & Critical Thinking The Animals, by San Diego Zoo and Software Toolworks
  All About Simple Machines, by Ventura Education
Social Studies Timeliner, by Tom Snyder Productions
  PC USA, by Broderbund
  PC Globe, by Broderbund
Art Kidpix Studio, by Broderbund
Music Music Ace, by Harmonic Vision
Presentation Hyperstudio
Web Authoring  
Communication Class E-mail account (with teacher assistance)

 

 
Back to the Table of Contents
 

 
 
 
 
 
 

Middle School
  Grades 6,7,8

Middle school students will continue to demonstrate and build on all skills taught at primary and intermediate levels (Grades K-5). In addition, students will further develop their keyboarding skills and will apply them to word processing assignments. Advanced technology lessons will be incorporated with continued exploration of subject software and integration in all areas of learning. Students who have completed the program of computer literacy at St. Peter’s Lutheran School will be fully prepared to successfully utilize their computer skills in the area high schools in and around Columbus, Indiana.

 

 
Back to the Table of Contents
 

 

 
 
 
 

Technology Proficiency Goals/Software Applications
Sixth Grade

Basic Operations and Concepts/Proficiencies

  1. Understand use of and/or review technology vocabulary
  2. Expand keyboarding skills
  3. Expand use and expertise of mouse
  4. Manipulate windows; use multitasking
  5. Further develop and become proficient in the use of: word processing, database, spreadsheet, network, e-mail, Internet and search engines
  6. Become proficient in creating multimedia presentations
  7. Become proficient in use of drive mappings
  8. View web pages selected by teacher; explore Internet links
  9. Show proper care of software and hardware
  10. Become proficient in the use of the Windows 95 operating system
  11. Encouragement of basic skills learned and correct posture during all computer use
  12. Explore loading commercial software applications
  13. Begin learning fundamentals of web page design
  14. Explore networks and their functions
  15. Explore use of emerging technologies such as laserdisk, scanners, digital cameras, zip disks, and the like
  16. Conduct general PC troubleshooting to diagnose simple computer malfunctions
 

Classroom Connections

  1. Explore subject area software/utilize in integration of classroom learning
  2. Expand word processing skills/apply them in creation of semester term paper
  3. Reinforce classroom music instruction
  4. Explore artistic design by making cards, flyers, signs, and banners
  5. Use Internet and interactive encyclopedias as research tools
  6. Create a multimedia presentation
  7. Use of software to encourage higher-order thinking skills
 

Social and Ethical Issues

  1. Use hardware responsibly
  2. Respect other classmates and their work when they are on the computer
  3. Identify proper and improper use of copyrighted software
  4. Describe ways computer affect peoples’ lives
  5. Identify computer-related occupations
  6. Understand precautions and safety outlined in Internet Use Agreement
 

Available Software
 
Keyboarding Type to Learn, by Sunburst
Resource & Reference Encarta 99, by Microsoft
  Internet
Creative Writing Tools Student Writing Center, by The Learning Company
  Ultimate Writing and Creativity Center, by The Learning Company
  Word, by Microsoft
Language Arts Accelerated Reader, by Advantage Learning Systems
  Super Solvers Spellbound, by The Learning Company
Math Skills Turbo Math Facts, by Forest Technologies/Nordic
  Math Munchers Deluxe, by The Learning Company
  Math Workshop, by Broderbund
  Number Munchers Deluxe, by The Learning Company
  Excel, by Microsoft
  Access, by Microsoft
Science & Critical Thinking Super Solvers Gizmos and Gadgets, by The Learning Company
  Super Munchers Deluxe, by The Learning Company
  Trivia Munchers Deluxe, by The Learning Company
Social Studies MayaQuest Trail, by MECC
  Oregon Trail III, by MECC/The Learning Company
  Where in the USA is Carmen Sandiego, by Broderbund
  Where in the World is Carmen Sandiego, by Broderbund
Art Windows 95 accessories art program, by Microsoft
Presentation Powerpoint, by Microsoft
 

Recommended Software
 
Keyboarding Mavis Beacon Teaches Typing 9, by Mindscape
Resource & Reference  
Creative Writing Tools Printshop Premier Edition, by Broderbund
Language Arts Carmen Sandiego Word Detective, by Broderbund
Math Skills The Cruncher, by Davidson
  Carmen Sandiego Math Detective, by Broderbund
  Gradebuilder Algebra I, by The Learning Company
  Logical Journey of the Zoombinis, by Broderbund
Science & Critical Thinking A.D.A.M.: the Inside Story, by A.D.A.M.
  How Your Body Works, by Mindscape
  Animal Planet, by Discovery Channel Multimedia
Social Studies Timeliner, by Tom Snyder Productions
  PC USA, by Broderbund
  PC Globe, by Broderbund
  Where in Time is Carmen Sandiego, by Broderbund
Art Art Dabbler 2.1, by MetaCreations 
Music Music Ace II, by Harmonic Vision
Presentation
Web Authoring FrontPage 98, by Microsoft
Communication Class E-mail account (with teacher assistance)
 

 
Back to the Table of Contents

 

 
 
 
 

Technology Proficiency Goals/Software Applications
Seventh Grade

Basic Operations and Concepts/Proficiencies

  1. Understand use of and/or review technology vocabulary
  2. Expand keyboarding skills
  3. Expand use and expertise of mouse
  4. Manipulate windows; use multitasking
  5. Further develop and become proficient in the use of: word processing, database, spreadsheet, network, e-mail, Internet and search engines
  6. Become proficient in creating multimedia presentations
  7. Become proficient in use of drive mappings
  8. View web pages selected by teacher; explore Internet links
  9. Show proper care of software and hardware
  10. In-depth training in the use of the Windows 95 operating system
  11. Encouragement of basic skills learned and correct posture during all computer use
  12. Explore loading commercial software applications
  13. Expand web design knowledge
  14. Introduction of file downloading using a web browser
  15. Explore networks and their functions
  16. Explore use of and demonstrate knowledge of emerging technologies such as
  17. laserdisk, scanners, digital cameras, zip disks, and the like
  18. Conduct general PC troubleshooting to diagnose simple computer malfunctions
 

Classroom Connections

  1. Explore subject area software/utilize in integration of classroom learning
  2. Expand word processing skills/apply them in creation of semester term paper
  3. Reinforce classroom music instruction
  4. Explore artistic design by making cards, flyers, signs, and banners
  5. Use Internet and interactive encyclopedias as research tools; create list of bookmarks
  6. Create a multimedia presentation
  7. Use of software to encourage higher-order thinking skills
 

Social and Ethical Issues

  1. Use hardware responsibly
  2. Respect other classmates and their work when they are on the computer
  3. Identify proper and improper use of copyrighted software
  4. Describe ways computer affect peoples’ lives
  5. Identify computer-related occupations
  6. Understand precautions and safety outlined in Internet Use Agreement
  7. Understand implications of e-mail privacy
 

Available Software
 
Keyboarding Type to Learn, by Sunburst
Resource & Reference Encarta 99, by Microsoft
  Internet
Creative Writing Tools Word, by Microsoft
Language Arts Accelerated Reader, by Advantage Learning Systems
Math Skills Turbo Math Facts, by Forest Technologies/Nordic
  Math Workshop, by Broderbund
  Number Munchers Deluxe, by The Learning Company
  Excel, by Microsoft
  Access, by Microsoft
Science & Critical Thinking Super Munchers Deluxe, by The Learning Company
Social Studies MayaQuest Trail, by MECC
  Oregon Trail III, by MECC/The Learning Company
  Where in the USA is Carmen Sandiego, by Broderbund
  Where in the World is Carmen Sandiego, by Broderbund
Art Windows 95 accessories art program, by Microsoft
Presentation Powerpoint, by Microsoft
 

Recommended Software
 
Keyboarding Mavis Beacon Teaches Typing 9, by Mindscape
Resource & Reference  
Creative Writing Tools Printshop Premier Edition, by Broderbund
Language Arts Carmen Sandiego Word Detective, by Broderbund
Math Skills The Cruncher, by Davidson
  Carmen Sandiego Math Detective, by Broderbund
  Gradebuilder Algebra I, by The Learning Company
  Logical Journey of the Zoombinis, by Broderbund
Science & Critical Thinking A.D.A.M.: the Inside Story, by A.D.A.M.
  How Your Body Works, by Mindscape
  Animal Planet, by Discovery Channel Multimedia
Social Studies Timeliner, by Tom Snyder Productions
  PC USA, by Broderbund
  PC Globe, by Broderbund
  Where in Time is Carmen Sandiego, by Broderbund
Art Art Dabbler 2.1, by MetaCreations 
Music Music Ace II, by Harmonic Vision
Presentation  
Web Authoring Frontpage 98, by Microsoft
Communication Class E-mail account (with teacher assistance)

 

 
Back to the Table of Contents
 

 

 
 
 

Technology Proficiency Goals/Software Applications
Eighth Grade

Basic Operations and Concepts/Proficiencies

  1. Understand use of and/or review technology vocabulary
  2. Expand keyboarding skills to a goal of 30 words per minute with minimal errors
  3. Expand use and expertise of mouse
  4. Manipulate windows; use multitasking
  5. Further develop and become proficient in the use of: word processing, database, spreadsheet, network, e-mail, Internet and search engines; integrate word processing, database, and spreadsheet
  6. Become proficient in creating multimedia presentations
  7. Become proficient in use of drive mappings
  8. View web pages selected by teacher; explore Internet links
  9. Show proper care of software and hardware
  10. In-depth training in the use of the Windows 95 operating system
  11. Encouragement of basic skills learned and correct posture during all computer use
  12. Explore loading commercial software applications
  13. Expand web design knowledge
  14. Introduction of file downloading using a web browser
  15. Explore networks and their functions
  16. Explore use of and demonstrate knowledge of emerging technologies such as laserdisk, scanners, digital cameras, zip disks, and the like
  17. Conduct general PC troubleshooting to diagnose simple computer malfunctions
 

Classroom Connections

  1. Explore subject area software/utilize in integration of classroom learning
  2. Expand word processing skills/apply them in creation of semester term paper
  3. Reinforce classroom music instruction
  4. Explore artistic design by making cards, flyers, signs, and banners
  5. Use Internet and interactive encyclopedias as research tools; create list of bookmarks
  6. Create a multimedia presentation
  7. Use of software to encourage higher-order thinking skills
 

Social and Ethical Issues

  1. Use hardware responsibly
  2. Respect other classmates and their work when they are on the computer
  3. Identify proper and improper use of copyrighted software
  4. Describe ways computer affect peoples’ lives
  5. Identify computer-related occupations
  6. Understand precautions and safety outlined in Internet Use Agreement
  7. Understand implications of e-mail privacy
 

Available Software
 
Keyboarding Type to Learn, by Sunburst
Resource & Reference Encarta 99, by Microsoft
  Internet
Creative Writing Tools Word, by Microsoft
Language Arts Accelerated Reader, by Advantage Learning Systems
Math Skills Math Workshop, by Broderbund
  Number Munchers Deluxe, by The Learning Company
  Excel, by Microsoft
  Access, by Microsoft
Science & Critical Thinking Super Munchers Deluxe, by The Learning Company
Social Studies MayaQuest Trail, by MECC
  Oregon Trail III, by MECC/The Learning Company
  Where in the USA is Carmen Sandiego, by Broderbund
  Where in the World is Carmen Sandiego, by Broderbund
Art Windows 95 accessories art program, by Microsoft
Presentation Powerpoint, by Microsoft
 

Recommended Software
 
Keyboarding Mavis Beacon Teaches Typing 9, by Mindscape
Resource & Reference  
Creative Writing Tools Printshop Premier Edition, by Broderbund
Language Arts Carmen Sandiego Word Detective, by Broderbund
Math Skills The Cruncher, by Davidson
  Carmen Sandiego Math Detective, by Broderbund
  Gradebuilder Algebra I, by The Learning Company
  Logical Journey of the Zoombinis, by Broderbund
Science & Critical Thinking A.D.A.M.: the Inside Story, by A.D.A.M.
  How Your Body Works, by Mindscape
  Animal Planet, by Discovery Channel Multimedia
Social Studies Timeliner, by Tom Snyder Productions
  PC USA, by Broderbund
  PC Globe, by Broderbund
  Where in Time is Carmen Sandiego, by Broderbund
Art Art Dabbler 2.1, by MetaCreations 
Music Music Ace II, by Harmonic Vision
Presentation  
Web Authoring Frontpage 98, by Microsoft
Communication Class E-mail account (with teacher assistance)

 

 
Back to the Table of Contents
 

 

 
 
 
 
 

Software Scope and Sequence

Programs Grades
 
 
K
1
2
3
4
5
6
7
8
Keyboarding                  
  • Type to Learn
   
X
X
X
X
X
X
X
Resource & Reference                  
  • Encarta 99
X
X
X
X
X
X
X
X
X
  • Ultimate Children's Encyclopedia
   
X
X
X
X
     
  • Internet
 
X
X
X
X
X
X
X
X
Creative Writing Tools                  
  • Student Writing Center
 
X
X
X
X
X
X
   
  • Ultimate Writing and Creativity Center
   
X
X
X
X
X
   
  • Microsoft Word
       
X
X
X
X
X
Language Arts                  
  • Accelerated Reader
X
X
X
X
X
X
X
X
X
  • Reader Rabbit 1
X
X
             
  • Reader Rabbit 2
 
X
X
X
         
  • Reader Rabbit 3
   
X
X
X
       
  • Reader Rabbit Interactive Reading Journey
X
X
       
X
   
  • Word Munchers Deluxe
 
X
X
X
X
X
     
  • Super Solvers Spellbound
   
X
X
X
X
X
   
Math Skills                  
  • Math Rabbit
X
X
X
           
  • Turbo Math Facts
 
X
X
X
X
X
X
X
 
  • Treasure Math Storm
 
X
X
X
         
  • Math Munchers Deluxe
   
X
X
X
X
X
   
  • Math Workshop
X
X
X
X
X
X
X
X
X
  • Number Munchers Deluxe
     
X
X
X
X
X
X
  • Super Solvers Outnumbered
     
X
X
X
     
  • Microsoft Excel
       
X
X
X
X
X
  • Microsoft Access
       
X
X
X
X
X
Science & Critical Thinking                  
  • Super Solvers Gizmos and Gadgets
     
X
X
X
X
   
  • Super Munchers Deluxe
     
X
X
X
X
X
X
  • Thinkin' Things Collection
X
X
X
X
X
       
  • Trivia Munchers Deluxe
     
X
X
X
X
   
Social Studies                  
  • Maya Quest Trail
         
X
X
X
X
  • Oregon Trail III
         
X
X
X
X
  • Where in the USA is Carmen SanDiego?
     
X
X
X
X
X
X
  • Where in the World is Carmen SanDiego?
       
X
X
X
X
X
Art                  
  • Windows 95 accessories art program
X
X
X
X
X
X
X
X
X
Music                  
Presentation                  
  • Powerpoint
           
X
X
X
Web Authoring                  
Communication                  
  • Class e-mail account
                 

 
 
Back to the Table of Contents
 
 

 

 
 
 
 

Glossary of Technology Terms

Active window bars: Identifies the window currently in use with blue lines (Windows 95) across the very top of the window.

Adapter: Electronic piece that adapts to a device so the computer can control the device.

Application program: A program written for some specific purpose, such as word processing, database management, graphics, or telecommunication.

Back up: To make a copy of a disk or of a file on a disk.

Bar code: The grouping of thin lines which when accessed by an electronic bar code reader reveals information.

Baud (baud rate): The speed at which a modem can send or receive information.

Bit: Short for "binary digit." One bit is the smallest unit of information with which the computer can work.

Bulletin board services (BBS): Service is usually set up by an online organization to provide or exchange information.

Byte: A unit of information consisting of a fixed number of bits.

Cache: A dedicated or reserved bank of memory that is used to improve a computer’s performance. It provides a temporary storage area for instructions and data that it gets from the CPU. The larger the cache, the greater the performance.

CD-ROM (Compact Disc-Read Only Memory): A disk drive, which holds up to 600 megabytes of information.

CD-ROM player: The disk drive, which allows the CD-ROM to be played.

Click (left-click): To position the pointer on something, then press, and quickly release the mouse button. Clicking is normally used to select an icon, work, or object in a document.

Clip art: The artwork that is electronically cut and pasted onto documents.

Clipboard: An area in computer’s memory that functions as a holding place for what was last cut or copied.

Close box: The small blue box with an "x" in it on the right side of an active window title bar. Clicking it closes the window.

Command: An instruction that causes the computer to perform some action.

Copy: A command in the Edit menu that copies selected material and places it on the clipboard ready to be pasted somewhere else, without moving the material from the original document.

CPU (Central Processing Unit): The "brains" of the computer. Often a tiny microprocessor chip runs the entire system.

Crash: When your computer stops working suddenly or the system breaks down.

Cursor: The little mark on the screen that sometimes blinks on and off. It will move when you position the mouse or press certain keys. It is the location of activity on the screen.

Database: Collection of information stored in computerized form.

Data disk: A disk that contains your work (letter, budgets) in the form of documents. For example, 3.5 diskettes or zip disks. They are often called "floppies."

Default: Anytime an automatic decision is made by the computer or software program.

Desktop: The background on the screen when you are using a Windows-like program.

Desktop publishing: The process of creating printed documents that looks professionally produced.

Dialog box: A box or window on the screen that you can "dialog with," communicate with, and make choices from.

Digital: Information represented by numbers.

Digital camera: Outputs images in digital form instead of regular photographic film.

Disk: A thin, circular (or rectangular) object on which to store computer data.

Disk drive: A device that holds a disk, retrieves information, and saves information.

DOS (Disk Operating System): Many types of computers have systems called DOS. It usually refers to IBM PC or IBM-compatible computers.

Document: Created with an application program.

Double-Click: The act of pushing down and quickly releasing the left mouse button two times in rapid succession.

Download: To receive information (like a file) from another computer through the modem. Taking a copy of a document from a disk and downloading it onto the computer.

Drag: Using the mouse to position the pointer over an object, press and hold the mouse button, and move the mouse. The object will move with it.

E-mail: Short for electronic mail; may be send or received directly on the computer via modem or network.

Etiquette, Computer: A series of unwritten "rules" that govern proper use of PC’s, both on and off of the Internet.

Novell, and Windows NT: network operating systems used with IBM-compatibles.

Fiber optics: A communications system that uses dozens of hair-thin strands of glass that move information at the speed of light.

File: Any name, or ordered collection of information stored on a disk.

File menu: A menu that lists commands that affect whole documents (save, print, and quit).

Floppy disk: A disk made of flexible plastic that stores computer data.

Folder: A container for documents, programs, and other folders on the desktop or in the directory of windows.

Font: A style of type.

Graphic: An electronic picture or design.

Hacker: A computer enthusiast who knows computers and the "language" well enough to use them to intercept files, or to get into one’s computer to damage.

Hardware: The parts of the computer itself (modem, printer, hard drive, and keyboard).

Hard drive disk: A disk drive in which one or more metal disks are permanently sealed. A hard drive disk stores very large amounts of information, usually in gigabytes.

Hypermedia: Programs in which any media (pictures or text) can be clicked to reveal something.

Hypertext: Programs in which the text is an active button that can be clicked to reveal something.

IBM (International Business Machines): A very large computer company, makers of the original "PC."

Icon: Little pictures on the screen, which represent files of other computer applications.

Import: Bringing information from one document or computer screen into another document.

Interactive: A program, game, or presentation where the user is able to interact and participate in what is going on.

Interface: Connection between two items so they can work together.

Internet: Worldwide network of about half a million computer users belonging to research organizations, the military, institutions of learning, corporations, and so on.

K, KB (Kilobyte): A unit for measuring the size of things on hard disks or computer applications. It represents the memory of an item. One kilobyte is equal to 1,024 bytes.

Keyboard: The piece of hardware that has the keys, like a typewriter.

LAN (Local Area Network): Connecting computers together in local proximity, like in a computer center, or at a school site.

Laptop computer: A computer small enough to fit on one’s lap. They run on batteries and are portable.

Laser printer/Inkjet printer: A printer, which prints documents that look professionally printed. Laser printers use toner, and inkjets use ink that is sprayed onto the paper.

Laserdisc (or videodisc): Similar to a music CD, but it holds visual images. Remote control or barcode can access information.

Laserdisc Player: The machine that plays the laserdisc.

LCD Panel (Liquid Crystal Display): A liquid compound is wedged between two grids of electrodes to create an image. The LCD panel is a device, which fits over the overhead projector, and when connected to a computer will project whatever is on the computer screen onto a large viewing screen. (Overhead Projection or Video Projector)

Macintosh: Type of Apple computer, which was the first to use the windows, and mouse formats.

Mb, MB (Megabyte): Short for a unit of measure, measuring the size of electronic items (like files and documents). One megabyte is equal to 1,048,567 bytes of memory. One thousand megabytes equals one gigabyte.

Memory: Temporary storage space in your computer as opposed to the permanent storage space on the hard disk. Think of the hard disk as a filing cabinet where everything is stored. Memory is your desk while you are temporarily working

Menu bar: A displayed list of commands or options from which you can choose.

Microprocessor: A single chip that contains the entire CPU (the brains of the computer).

Minimize/Maximize: A small box on the right side of the title bar of some windows. Clicking the zoom box shrinks or expands the window to its maximum.

Modem: Device that allows computers to communicate with other computers via the telephone line, usually in speeds of 28K, 33K, or 56K.

Monitor: Another word for the computer screen.

Mouse: Small device that is connected to the keyboard, which you move across the top of your desk to access the pointer or cursor on the screen.

Mouse pad: A small pad on which you can roll your mouse. Designed to give you a better grip than a desktop.

MS-DOS (Microsoft Disk Operating System): This is the most commonly used system for IBM PC and IBM compatible computers.

Multimedia: A computer presentation that involves still images, moving video, sound, animation, art, or a combination of all of these.

Network: Communication or connection system that lets your computer talk with another computer, printer, hard disk, or other device.

OS (Operating System): The filing and utility system that a computer uses. There are three major operating systems—DOS, Windows, and Macintosh.

Online: Communicating with other computers through your modem or network.

Paint program: Software application that provides electronic versions of paintbrushes, paint cans, pencil, eraser, scissors, etc., in order to create illustrations.

Path: A sequence of information that directs the system to the file it needs. For example, c:\windows\bubbles.bmp is the path to a graphics file on your system. The c: tells the system it’s on the hard drive, the \windows tells the system it’s in the windows folder, and the \bubbles.bmp is the file.

PC (Personal Computer): Designed to be used by an individual person.

Peripherals: Additions to your computer that add functionality, such as modems, scanners, and printers.

Pixel: The dots of light on a computer monitor. Most monitors are 800 X 600 pixels.

Platform: Refers to the operating environment your computer uses. The two main platforms are IBM and Macintosh.

Port: A socket usually found on the back of a piece of hardware where a cable can be connected.

Programs: Software installed on your system, sometimes referred to as applications.

Printer: The device that takes the text and images sent from the computer and presents them on paper.

Prompt: A symbol or question on the screen that "prompts" you to act and tell the computer what to do next.

QuickTime: Software product from Apple that is loaded onto your computer so you can run movies. This application compresses and then decompresses the movies. Movies require a great deal of space, so compression is important.

RAM (Random Access Memory): Electronic circuits in your computer, which hold information. It is the temporary memory used while the computer is turned on. You will need to save any work you do onto a disk or a file on the hard drive; otherwise, your work will be lost when the computer is turned off. RAM is referred to as volatile because the contents disappear when the computer is turned off.

ROM (Read-Only Memory): Information stored on ROM remains intact. The information is usually programmed right onto the chip or disk and cannot be altered or added to. That is why it is called read-only.

Restore: Clicking an applications button on the Taskbar after it has been minimized to bring it back on screen.

Right-click: The act of pushing down and quickly releasing the right mouse button.

Save: To store information by transferring it from main memory to a disk.

Scanner: Device that takes a picture of a document that exists outside of the computer and digitizes the image to put in the computer.

Screen saver: If you leave your computer on for a long time, the image can burn onto the screen. A screen saver is a software application that blanks the screen and replaces the screen with a moving picture or graphic. By moving the mouse or touching a key, the screen saver shuts off and your original screen automatically comes back up.

SCSI (Pronounced SKUH-zee, an acronym for Small Computer System Interface): SCSI is a standard among hardware manufacturers for computer peripheral devices. The computer and CD-ROM drive exchange information through a SCSI cable connected to SCSI ports.

SCSI port: The SCSI port is the outlet at the back of the computer and the CD-ROM drive to which the SCSI cable is attached.

Site license: A license to copy software to all the computers on your site.

Size box: A box at the bottom right corner of some active windows. Dragging the size box resizes the window.

Software: The instructions for the computer, which are stored on a disk. These disks must be loaded onto the hard drive of the computer so that the computer

Sound card: An adapter that allows you to play sound on your computer.

Spreadsheet program: Software program for financial or other number-related information processing. A spreadsheet is composed of rows and columns, with individual boxes (cells) inside of each to hold information. It is also used to make useful grids.

Start Button: The button that says "Start" and appears on the left side of the Taskbar.

SVGA (Super Video Graphics Adapter): Used to display sharp images with many colors on your computer.

Taskbar: The gray bar running along the bottom of the screen when one powers up the system.

Telecommunications: Communications carried on by one computer to another through a telephone line and modem.

Terminal: A screen and keyboard, along with any circuits necessary to connect it to a main computer.

Title box: The horizontal bar, at the top of a window that shows the name of the window’s contents.

Toolbox: Many software applications, especially those with paint options, come with a toolbox that appears on the screen in the corm of a palette.

Recycle Bin: An icon on the desktop that is used to discard documents, folders, and application programs.

Upgrade: The choosing of a newer, more powerful package (hardware or software).

Upload: Using a modem, you put one of your files onto a network (or online service) and load the file onto the service so other people have access to it.

URL (Uniform Resource Locator): The address of a given location or document on the Internet. E.g., http://www.switchboard.com/

Utility: A software program that is not used to create something (like an application) but rather is used to enhance your working environment. An example is Norton Utilities.

Video card (adapter or board): A piece of plastic or fiberglass on which electronic circuits are printed and memory and other chips are attached. This device determines the screen resolution (how many colors you see at one time) and how fast the screen images are displayed.

Videodisc: See laserdisc.

Virtual Reality: A simulated environment with a computer, which appears to be real.

Virus: A software program designed to destroy data on your computer or corrupt your system software. Some viruses are so destructive they can wipe out an entire disk. Viruses are created illegally and can travel form computer to computer through disks, networks, and modems. Using virus detection software is a safe way to protect your system.

Web Browser: the main way to "surf" the Internet, using either of the two most popular browsers – Internet Explorer or Netscape Navigator. Each contains "search engines" to locate information the user is trying to locate.

Window: Rectangular frame on the screen in which you see and work with a particular software application. You view a document through a window.

Wizard: Sets of dialogue screens that guide one through some Windows 95 or 98 tasks. Wizards help with tasks like adding hardware and installing new software.

Word processor: Software applications that allow you to type documents but with a variety of tools to make work time easier and more efficient.

WWW (World Wide Web): A global network of computers that uses hypermedia to jump from one computer to the next. It is part of the Internet.

Zip drive: A type of floppy diskette that holds 100 megabytes of data; it is an alternate to the 5 ¼ inch disks that hold much less.

 
 
 

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Staff Development

Staff members are encouraged to develop their skills in using technology to teach in a variety of ways. It is the hope that they will incorporate skills taught in the computer center in the classroom as well. Each teacher accompanies his or her class to the computer lab during computer class times, and is actively involved in teaching and assisting the students along with the computer teacher. Each teacher has available funds to attend workshops. They will be encouraged to attend those that emphasize integrating technology into the classroom. At various times throughout the year, classes will be conducted for staff members to learn new skills related to technology. These classes will be taught by other staff members, and are an excellent way for those who have little experience to learn in a non-threatening environment.

 
 

 

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Hardware Support

The Information Systems and Technology Manager will coordinate the repair and upgrades of all school computers and networks. Staff members will fill out a "Technology Repair Form" for the Technology Manager when attention is needed to resolve a hardware conflict. This will be the written record of action taken, and will also act as a log to track computer problems for the life of the machines. He will work with the Computers and Technology Committee to fulfill the school’s technology plan from year to year. Staff members will be encouraged to contribute to this plan collaboratively to be active participants in the decision-making process.

 
 
 

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Software Reviewing

The committee itself or appointed teachers or parents will periodically review software for purchase. Hands-on evaluation or specialized reviews similar to the "Children’s Software Revue" will be utilized to find software of high quality and that is appropriate to complete the objectives of this curriculum guide. The "Recommended Software" section for each grade level should be the main avenue to keep a record of and to add to an on-going list of educational software for purchases. These will be network versions. In addition, individual classrooms may purchase software either with available funds or with bonus points via the Scholastic Software Club.

 

 
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Funding

At this time, the funding for computer hardware and software for St. Peter’s Lutheran School comes from three sources: educational fees, community resources, and gifts.

Educational Fees

Each student is assessed an annual educational fee. A portion of the fee is designated to the computer fund (hardware, accessories, furniture, maintenance, etc) and to the computer software (school use) fund. For the current school year, $20.00 from each student’s fee is credited to the computer fund (generating $8,320). In this school year, we credit the software fund with $6.00 from each student (generates $2,496).

Community Resources

We are pleased that BCSC agreed to purchase computer workstations for our school computer room. They will fund the hardware and software components for the workstations. In addition, BCSC is providing a 4-hour per day computer teacher assistant to help with our computer education program. By December 1, 1999 we should have Internet access, again funded by BCSC.

Grants

We have submitted grant proposals to local businesses, but have received no responses to date. Teachers and parents are presently applying for grant money from local and regional foundations that could provide monies for hardware, software, and other technology tools.

Gifts

At times, the SPLS Parent-Teacher League, parents, and congregation members contribute a donation to the school computer education program; the money is deposited in the computer fund or computer software fund.
 

 
 
 

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Conclusion

Technology itself is not the solution to more effective education for our children. But if properly managed and utilized, it can be an extraordinary addition to any school’s instruction. When teachers use it to enhance already good teaching, doors can open that can lead the student to new horizons, or to envision job possibilities that are connected to technology, or to become one who sees the potential of organization that was previously not known. In today’s classrooms, research shows that connectivity and integration are the key to better understanding. From better understanding, students, teachers, parents, and society reap great benefits. Our nation as a whole is then in a good position to build upon its leadership in the world.

The purpose of this curriculum guide is to provide a set of proficiencies for each grade level at St. Peter’s. The goal is to build upon these proficiencies each year until the student becomes "proficient" enough at the end of eighth grade to be prepared for the high school programs in and around Columbus. The term "guide" denotes that is will be an active document, one that will be subject to changes each year, as technology is continually changing as well.

St. Peter’s must have support to keep the system working. Technology is of little use unless it does what it is supposed to do. An individual or individuals who have technological expertise must be present. In the same manner, our school must have educators who can deliver the instruction in a meaningful way. Staff training will allow the teachers the critical need of practice so they, too, will have the expertise needed to help students practice often in the classrooms. For technology to be effective, it must be an integral part of the curriculum.

Finally, what a great gift God has given us. With this opportunity we can be leaders and we can seek out leaders and we can train leaders to go forth. The Gospel message of Jesus’ love can be even more widespread as we carry out the great commission to go out into all the world and to share His love to all. May He grant us wisdom in our use of technology at St. Peter’s in giving all glory to Him!

 

   "All this comes from the Lord Almighty, wonderful in counsel and magnificent in wisdom."
Isaiah 28:29
 
 
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